Empyrion - Galactic Survival

Empyrion - Galactic Survival

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MOAB Deus Space Station
   
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Blueprint: Base
Tags: Blueprint
File Size
Posted
Updated
1.085 MB
6 Oct, 2024 @ 7:57am
12 Oct, 2024 @ 5:56am
4 Change Notes ( view )

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MOAB Deus Space Station

In 2 collections by Movado
Omni Collection
173 items
Deus (RE2)
45 items
Description
I introduce the MOAB Deus Space Station! This massive end-game space station has everything a person, or faction, could need! Slightly modifed for RE2, I've now combined almost all 320k controllers to 640k versions! This almost cut in half the amount of controllers, but gives them each double the storage space.

Designed for Reforged Eden 2 and comes in barely at size class (complexity) 21.

It includes 95 Solar Panels (which generate about 100kW of Power), and 9 Helios docking bays. The docking bays are capable of holding pods made for the Helios. All of these pods dock directly to an air tight hallway system that brings you to the base, near an entrance.

It has a massive landing platform, which measures a whopping ~220 by ~200 meters! This can hold 3-4 combat CV's, plus all of your other utility CV's, HV's, and SV's. It's a ton of space for your entire fleet!. The entire platform does get complete wireless coverage due to the strategically placed locations of extenders.

As you enter the building, you enter directly to level 1. This level has an open floor plan and contains the following:
- Teleporter
- Full Medical Ward
- Personal & Ammo Storage
- Food Storage & Processing (Kitchen Korner)
- Armory
- ATM, Seating, & Oxygen
- Private Bedrooms (Relaxation Station)

On the second level, you'll find the following:
- 30 Hydroponic Bays or
- 270 Grow Plots
- Direct Access Doors to the POD Docking System
- Access to the Pentaxid Farm

The third level will contain:
- 10 Advanced Constructors
- 3 Universal Constructors
- 20 Small Constructors
- 3 Furnaces
- 4 Deconstructors
- Resource, Ammo, & Cargo Storage
- Generators
- Shield Generator
- Core & CPU Extenders
- Deep Storage Hall Access

The base is setup with a great storage system with plenty of room to grow. It contains 62 total 640k container controllers, all of which can be manually accessed if desired! About 60 total container controllers & cargo boxes are already labeled for great organization. Plus, over 50 container controllers & cargo boxes are currently unused & available for your needs as you grow. This should be more than you need, but hey, if you need this much space, it's there!

Additionally, this base has room for 30 total Hydroponic Bays. If you don't have the hydro bays, then you can easily swap in grow plots. If you use grow plots, there are 270 available locations. Regardless of which way you go, it is enough to feed & heal an entire faction. I have the bays currently labeled, and an LCD attached to each. However, feel free to change & adjust as you like. This base does not include the Hydroponic Bays and I have not adjusted the LCD's in the farm for RE2 yet.

No Quantum Needed! That's right, this base is still within core 9 CPU limits & does not require any quantums. Since this base generates so much solar power, if placed close to the sun, it should generate more power than it'll ever consume. If you do add a quantum, there are already 3 locations designated, but plenty of space to add as many as you'd like. Alternatively, there are many spots to replace deco blocks with Crew, to give the base a more lively feel.

DEFENSIVE UPGRADE OPTIONS: At the corner of each landing pad, you'll now find 4 mounting points for turrets, each capable of holding 2 turrets. This will allow you to add 32 total turrets to the defense of MOAB. There is room for additional mounts if you choose, however, this would provide plenty of protection against drones. I prefer to defend against drones using a combination of Miniguns, Flak, and Heat Seeking Rockets.

Enjoy!
13 Comments
Todd 3465 31 Mar @ 4:38pm 
Not marked, but I found where they are supposed to go, thanks. Do you know if any of the Helios builds have been updated for RE2?
Movado  [author] 31 Mar @ 3:01pm 
I believe they are located on the 3rd level, by the shield generator, in the ceiling. Blocks marked with a Q and right next to current extenders. But honestly I’m not sure if I truly dedicated space for them or if that note was left over from the RE1 version.
Todd 3465 31 Mar @ 2:54pm 
where are the locations for the quantum cpu? i've been all over this base but can't find them. it is quite possible that i overlooked them or just haven't found the room where they are located, this place is massive. great build!
Movado  [author] 23 Mar @ 9:38am 
Feersum! Good to see you! Yes, I continued to work on it over the years. It’s quite the station now.

Come say hi on discord if you want 😀
Feersum 23 Mar @ 9:18am 
wow MOAB has changed a bit Movado :)
Movado  [author] 10 Feb @ 5:16am 
No. It’s just solar panels, so you can remove the extras & use it on block limit servers.
HEY 9 Feb @ 9:01pm 
is there a version within blocklimits?
Movado  [author] 22 Dec, 2024 @ 2:03pm 
Yeah it’s great for that. Solar doesn’t work at warp in, I think. That’s a game limitation. Try it at a planet orbit within 2.5au. Solar will work then.
rollinshultz 22 Dec, 2024 @ 1:23pm 
Perfect for someone like me who has an aversion to block limits. I tried it in an S class system right at the warp in point and the solar didn't work so I added moer tanks and all the turbines. Next time I'll know better, but I needed a jumping off point in Legacy space.
Movado  [author] 1 Dec, 2024 @ 1:06pm 
Yes. Block limits off. Or, you can remove enough to get it compliant. Plasma turbines could also be added to reduce power consumption.