Rain World

Rain World

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Properties Expanded
   
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6 Oct, 2024 @ 12:03pm
1 Nov, 2024 @ 10:28am
2 Change Notes ( view )

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Properties Expanded

Description
Expands the properties file of all vanilla/Dowpour regions:
-Kelp, bats, Rot and certain bugs have unique colors depending on the region (as well as the guide overseer when playing inv).
-Guide overseer is twice more likely to point towards shelters and to point at threats
-There's a small chance to see non guide overseers that aren't blue.
-Wormgrass night light will be on by default and voidspawn will spawn for Hunter.
-When playing as Inv all regions/subregions have unique names, all inv names will also appear in menus and such and there's a 100% chance of spawning a slugpup, the overseer guide will also spawn.
-Scavs and Dropwigs have significantly wider pool of items to choose from.
-The value that scavs have of many items has been changed:
Popcorn Seed: 0 > 1
Fly Lure: 2 > 1
Bubble Grass/Dandelion Peach/Slime Mold/Eggbug Egg/Blue Fruit: 0 > 2
Needle Egg: 0 > 3
Gooieduck: 1 > 2
Firecracker: 2 > 3
Waternut/Hazer/Vulture Grub: 0 > 3
Jellyfish: 2 > 4
Lantern: 3 > 4
Fire Egg: 0 > 5
Bomb/Hell Spear: 3 > 5
Explosive Spear: 4 > 6
Electric Spear: 5 > 6
Vulture Mask: 5 > 7
Joke Rifle: 0 > 8
Overseer Eye: 7 > 10
Neuron: 0 > 14
Inspector Eye: 20 > 14
Singularity: 10 > 14
Items that retain their old price:
Rock/Mushroom/FlareBomb/Spore Puffs/Glow Weed/Lilypuck/Hive/Karma Flower/Pearl/King Vulture Mask
Some items change in value depending on the region.
Lanterns are 5 on Saint.
Since all these changes are made in a region's properties file they only apply to regions that this mod specifically expands on (No custom trade values in modded regions).
22 Comments
Tat011  [author] 9 Dec, 2024 @ 11:03am 
i wonder why that happened, ill have to look later and see if this is a repeatable issue
Real Homosapien 9 Dec, 2024 @ 11:02am 
I seem to have fixed the issue though not sure why:
if you go to the mod file and go to the modify>world>SB, you can open a file named properties and delete the line that says wormGrassLight: true the passage crash stops from happening
Real Homosapien 5 Dec, 2024 @ 9:44pm 
part2 of exception:
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Hook<WormGrass::.ctor>?1949741056(WormGrass,Room,System.Collections.Generic.List`1<RWCustom.IntVector2>)
Room.LoadFromDataString (System.String[] lines) (at <a117a2e773414632b51933d2ae7f2aca>:0)
(wrapper dynamic-method) RoomPreparer.DMD<RoomPreparer::.ctor>(RoomPreparer,Room,bool,bool,bool)
HUD.Map+MapData..ctor (World initWorld, RainWorld rainWorld) (at <a117a2e773414632b51933d2ae7f2aca>:0)
Menu.FastTravelScreen.AddWorldLoaderResultToLoadedWorlds (System.Int32 reg) (at <a117a2e773414632b51933d2ae7f2aca>:0)
Menu.FastTravelScreen..ctor (ProcessManager manager, ProcessManager+ProcessID ID) (at <a117a2e773414632b51933d2ae7f2aca>:0)
ProcessManager.PostSwitchMainProcess (ProcessManager+ProcessID ID) (at <a117a2e773414632b51933d2ae7f2aca>:0)
ProcessManager.Update (System.Single deltaTime) (at <a117a2e773414632b51933d2ae7f2aca>:0)
RainWorld.Update () (at <a117a2e773414632b51933d2ae7f2aca>:0)
Real Homosapien 5 Dec, 2024 @ 9:43pm 
after removing a lot of my mods I get this exception during at the crash:
NullReferenceException: Object reference not set to an instance of an object
WormGrass+WormGrassPatch.GrassLightIntensity () (at <a117a2e773414632b51933d2ae7f2aca>:0)
WormGrass+WormGrassPatch.GrassLightColor () (at <a117a2e773414632b51933d2ae7f2aca>:0)
WormGrass+WormGrassPatch.InitRegionalLight (System.Boolean turnOn) (at <a117a2e773414632b51933d2ae7f2aca>:0)
CustomRegions.RegionProperties.CycleRelatedHooks.WormGrass_ctor (On.WormGrass+orig_ctor orig, WormGrass self, Room room, System.Collections.Generic.List`1[T] tiles) (at <ab1851d071b0400f9e3e9cdfe6a4d1be>:0)
Real Homosapien 4 Dec, 2024 @ 10:10pm 
Upon further testing it only happens when the more slugacts from downpour are loaded in with your mod
Real Homosapien 4 Dec, 2024 @ 9:40pm 
not quite sure if it is your mod crashing my game but whenever I try to use passage, the game freezes at a black screen and I see this in the consolelog repeating until I terminate the game:
COULD NOT FIND ROOM FILE: roomName: SB_SettingsTemplate_Filter , includeRootDirectory: False , additionalAppend: .txt
COULD NOT FIND ROOM FILE: roomName: SB_SettingsTemplate_Temple , includeRootDirectory: False , additionalAppend: .txt
COULD NOT FIND ROOM FILE: roomName: SS_SettingsTemplate_Mech , includeRootDirectory: False , additionalAppend: .txt
COULD NOT FIND ROOM FILE: roomName: SS_SettingsTemplate_Comp , includeRootDirectory: False , additionalAppend: .txt
COULD NOT FIND ROOM FILE: roomName: OffScreenDen_SB , includeRootDirectory: False , additionalAppend: .txt
Tat011  [author] 5 Nov, 2024 @ 2:53am 
3
riley_ 4 Nov, 2024 @ 5:49pm 
anyways to leave a normal comment on this mod again, what's the value of normal spears with this? they aren't listed in the description in the changed values or the short list of items that retain their original value.
riley_ 4 Nov, 2024 @ 5:48pm 
@User Profile those blue blls are still functionally blls though. the thing i take issue with is blls in arti and spearmaster's worldstate being identical to dlls in every single conceivable away except for their internal creature id and thus also the points awarded for killing them.
User Profile 15 Oct, 2024 @ 1:28pm 
@riley_ I think that's more of a lore thing than an issue. The rot changes color based on what they've been eating, as well as how much they've eaten. for example, the rot in SS and UW is blue, because they've been eating Five Pebble's neural tissue. The rot in garbage wastes subsists primarily on dirty water and bugs, so they've turned a brownish green. Artificer and Spearmaster take place right as the rot first became a problem for 5 Pebbles, right after he first started amputating and tossing the infested parts of it's structure, so the rot in GW hasn't had time to acclimate to it's new environment. There are also blue BLLs in Rivulet's campaign, in RM.