Kenshi
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Complex Crafting & Research Rethought
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8 Oct, 2024 @ 1:20am
11 Jul @ 8:44pm
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Complex Crafting & Research Rethought

Description
!!! EXPERIMENTAL: Would NOT recommend using on an in-progress save !!!

A LOT of the vanilla Research Tree and Buildings have been redone, reworked, or replaced.

Outline:
This mod is an attempt to restructure the Technology Progression of Kenshi, as I find some areas to be inconsistent, leading to weird jumps back and forth in equivalent real-world technology levels. As such, due to the close relation between Research, Crafting, and Buildings, I have opted to change a lot of things in one package.
This includes:
  • New, and modified items
  • New crafting recipes
  • New crafting benches
  • Significantly altered building recipes

Research
Many Research options have been removed, consolidated into one item, or entirely new ones have taken their place. The most notable is that all Research is now prefixed by a [I-VI] to show which Tech level it belongs to.
Main features:
  • Metallurgy - Unlock the ability to craft new metals up to Tech 4.
  • Refinery - Tied to Metallurgy, a single consolidated building capable of meeting all your metal crafting needs.
  • Weapons - Follows the Metallurgy research line to unlock new tiers of crafting with higher grade materials.
  • Crossbows - Available at Tech 1, with tiered progression to Tech 3.
  • New Training Devices - Teach your recruits how to use a crossbow or punch people.
  • Various Upgrades - Some bonus research has been sprinkled in to give some buildings more progression, increasing power consumption and/or productivity with new materials or technology.
  • The Peeler - It can be researched of your own depravity.

Items
New:
  • Copper Plates - in case you ever thought it was weird that Electronic Components were constructed from raw, unprocessed Copper Ore.
  • Carbon - technically already in the game files, brought back to make Steel and Spring Steel, and burn as an early fuel source!

Renamed:
  • CPU Unit -> CPU Core - the U already stands for Unit, I don't like it.
  • Copper Alloy Plate -> Advanced Alloy Plate - considering vanilla spring steel was also a copper alloy, (very wrong) I don't know why this even had the name in the first place.

Craftable:
  • Books - Can be made later in the tech levels.
  • Capacitors - Early electronics
  • Carbon - Required to make Steel and Spring Steel
  • CPU Cores - Required for crafting advanced building(s)
  • Hacksaw
  • Parchment - Can be made into books
  • Power Core - Required for crafting advanced building(s)
  • Tools
  • Wrench

Weapons
Now follow a material-based grade unlocked through research.
  • Iron Ore = Unknown: Rusted Junk and Rusted Blade
  • Iron Plate = Ancient: Mid-Grade Salvage, Old Refitted Blade, Refitted Blade
  • Steel Bars = Catun Scrapmaster: Catun No.1-3
  • Spring Steel = Skeleton Smiths: Mk1-3
  • Advanced Alloy = Edgewalkers: Type 1-3
  • Cross: Meitou is able to be forged at Tech 6.

Buildings
A lot of building recipes have been made significantly more complex.
Why? Internal logic and consistency help my immersion. Generator Cores exist in the game and their description and name implies they are important for generators, yet they are not used. This is no longer the case.
Various new items have been added to building recipes, such as Motors, Generator Cores, Copper Plates, CPU Cores, to name a few.

This change, I imagine, also makes your base more valuable to you, as the time and material commitment to building it has increased. The total quantity of materials has in most cases gone down over the vanilla counterparts, but complexity has increased. If you're a fan of logistics style games, (Factorio, Satisfactory, etc) maybe this will help scratch that itch too.

I could be wrong though, feel free to say that is sucks in the comments lol
Popular Discussions View All (2)
4
26 Nov, 2024 @ 7:50pm
I have no idea how to get carbon
Scorpio
1
13 Oct, 2024 @ 7:48am
tried this mod, cant figure out how to research storage
PixilKiller
56 Comments
Lyкiяe  [author] 11 Jul @ 8:48pm 
@Pulaaaa - Done. I can't limit the kilns to only be made on roofs, unless I was to do something silly like give it a huge collision box that clipped into the ceiling.
I'm not responsible if your house burns down :)
Pulaaaa 10 Jul @ 6:57pm 
Hey @Lyкiяe can you make the charcoal kiln buildable inside a house or atlieast in rooftops? Some research needs charcoal as material and im playing as a Town dweller/trader and im essentially gimped on the research side. Thanks!
Lyкiяe  [author] 24 May @ 9:27pm 
I did redo the descriptions of the research, some items and buildings, and also labelled them I - VI
It should be fairly straight-forward in-game as to what you need to keep advancing technologically.
As for someone else making any documentation about this, I wouldn't know 😅
Unruly Boy 24 May @ 11:18am 
Great mod! Does somebody have a progression tree avaible for this mod?
Lyкiяe  [author] 27 Jan @ 3:51pm 
Being able to craft Building Mats should be available from the start. I'll chuck in some duplicate unlocks in the early researches and hopefully that will help your issue without causing any other problems
Groovy 25 Jan @ 1:20pm 
BTW imported each time as well.
Groovy 25 Jan @ 1:06pm 
Hey m8 still having issues. I guess my question is.. what research gives the opportunity to construct the station for building mats. I researched metalurgy 1 which in the description opens reinery 1, storage copper/iron plates, building mats, copper/iron ore stone and something else thats cut off by the box. When I build refinery 1 I can only select copper plates. I'm sure your right about mod conflict... I axed almost everything I can think of besides Kaizo,living/reactive worl and nothing seems to change. Just let me know if Buildings mats should be available after metalurgy1/refinery1...thanks!
Groovy 23 Jan @ 9:56am 
@Lyкiяe Selected only this mod w/import and rebuilt refinery.. unable to construct building mats with refinery or workbench. Next plan is unsub from all mods/reinstall Kenshi and see what happens lol.
Groovy 23 Jan @ 9:08am 
@Lyкiяe I cannot use the regular workbench for building mats. I'm going through mods today to see if I can find the issue. Thanks and cheers!
Crowned crone cuddler 23 Jan @ 4:45am 
@Lyкiяe Appreciate it!