Victoria 3

Victoria 3

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Grey's Soft Econ Adjustments
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8 Oct, 2024 @ 3:47am
10 Jul @ 11:48pm
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Grey's Soft Econ Adjustments

In 3 collections by MasterOfGrey
Grey's Little Reworks
11 items
Grey's Essential Recommendations
44 items
Grey's Starter Pack
28 items
Description

Supports Victoria 3: V1.9.6 (and onwards)
Mod Version: V1.8
Please consider rating this if you like it! It really helps out.
Originally made for: Version 1.7.6
*Some weirdness may occur on removal.

A companion to my Soft Pop Adjustments mod, this one is a little more lightweight.
This here is a collection of minor economic tweaks designed with the intent of providing a richer and more responsive economic simulation.


Features:
Government Dividends:
Government dividends efficiency no longer gets worse when you're in debt - this is because that's not how government dividends work. When the government is in debt the pops own that debt, and when the government owns profitable assets in the economy while in debt then pop are more equipped to use that service in ways which directly offset government outlays and improve the serviceability of that debt.
Which is to say, being in debt now improves government dividends efficiency.

Goods and Trade:
Reduced the employee requirements for trade centres.
Bureaucracy deficits reduce the effectiveness of tariffs.
Additionally, the min/max price of goods is now 90% from base price, instead of 75%, and limits around buy/sell and shortages have been tweaked.

Buildings & Cash Management:
Buildings will downsize in only 3 months now.
Additionally, the maximum amount that owners are allowed to leave in the building cash reserves is increased substantially. This stops premature bankruptcy and downsizing when the owner buildings still have plenty of money to pay their dividends. (They will still take as much as they need to support the owner building's pops.)

Miscellaneous:
Other minor tweaks include:
  • Higher minimum construction efficiency
  • Adjusted hiring practices
  • Nerf reinvestment efficiency GDP scaling for small countries
  • Peasants demand more from the market


This mod has been set up to overwrite any conflicts so that things stay in balance with each other.
It touches very little, really, and should be compatible with basically anything.

Having said that, some specific callouts:
  • Victoria Tweaks Mod - These changes are similar to VTM where applicable, so it works with VTM by design.
  • All AI Mods - KAI, LAI, Smarter AI, etc. are all compatible, don't worry.


Why?
This improves the underlying economic simulation for the AI and other functions that usually happen below the players awareness. This helps to clean up edge case issues with vanilla and extra content from mods.


This effectively supercedes the following mods:
  • "Better trade routes" by Henrax Le Chamalax
  • "Trade Rework" by TheGamingNot
  • "Minor Economy Modifications" by Alderon Tyran
It also serves as a less severe alternative to "Vince's Downsize Buildings".

Thank you to all the listed authors for their work which provided insights into creating this lite whole-of-system rework.

#Economics #Credit #Rework
#Trade #Tax #SEA #GSEA
You can support me on Patreon: [patreon.com]
115 Comments
MasterOfGrey  [author] 16 Jul @ 5:35pm 
That has nothing to do with this mod, there's a job satisfaction issue in the game right now. A fix will be included in Soft Pop Adjustments (because job satisfaction is linked to migration) later today.
中单天才 16 Jul @ 7:52am 
Sorry, my English sucks. I found that during the middle of the game, the job satisfaction of self-sufficient farmers was too high, which led them to be unwilling to change jobs. Is this the expected effect? How to deal with this phenomenon if not.
MasterOfGrey  [author] 29 Jun @ 4:46pm 
This mod doesn't touch ports in any way.
kenken244 29 Jun @ 3:42pm 
I noticed that with this mod active, the AI really likes to construct a stupid amount of ports in a single state. this was a vanilla bug, but it was supposed to be fixed in 1.9.3, so I am wondering if maybe whatever they did to fix it was overwritten by this mod?
Ἀλληκτώ 27 Jun @ 12:59am 
I see. I use your other mods, but not USU: usually it turbocharges growth too much and my performance decreases, but I like a lot new immigration system in Pop Adjustments
MasterOfGrey  [author] 26 Jun @ 6:52pm 
Thanks for flagging this as being missing from the description. It was recently included as a change:

"Vanilla values result in a much larger investment pool than a small country can reasonably use.
Additionally, the cutoff needs to be lower than the point where countries are able to obtain investment rights in other large economies to avoid ridiculous cases like Belgium owning a majority of USA's GDP [because of the advantage from the reinvestment multiplier]."

If you're using my other mods too the issue is probably related to some stuff in USU that hasn't been fully updated to meet the new balance.
Ἀλληκτώ 26 Jun @ 5:23pm 
Hi. When I enable this mode, I notice that Investment pool dividends multiplier for smaller economies get significantly reduced. Is it inteded to be so? Couldn't find info about it in the description. This decrease in investment seems to make AI countries do much worse economy wise
Spartytheknight 23 Jun @ 2:21pm 
smarter ai was building almost only tools for me. The best thing to do is for your to stop subsidizing your ports. It seems to want to build what you subsidize to make you angry
MasterOfGrey  [author] 23 Jun @ 6:27am 
This mod has no impact on AI building decisions
Gitmont y Cor 23 Jun @ 6:18am 
With Smarter Ai (1.9) AI seems to be building mostly ports and useless stuff like that. AI's GDP is not moving for 30 years that I tested. So maybe there's no compatibility