RimWorld

RimWorld

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Status Limit at Peace (Continued)
   
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Mod, 1.2, 1.3, 1.4, 1.5
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8 Oct, 2024 @ 8:37am
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Status Limit at Peace (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
925 items
Description

Update of Zircarois mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2442908208

- Added option to ignore for drafted pawns



[dsc.gg]
[github.com]


New version includes following statuses!
Pawn Rest Rate
Bed Rest Multiplier
Entertainment Facility Joy Gain Factor

About
Limit status according to peace time, low danger, or high danger.

Concept
Why does your overpowered pawn always run, eat, and work at full speed? It is good to have a little more time to relax, enjoy daily life, and socialize with normal people. Even with the strongest legs, they still have the ability to move slowly.

This is what I had in mind. I also hoped for a story that reinforced pawns but did not destroy their humanity. That's why I made this mod.

Detail
All maps, except the world map, have a danger indicator named "danger rate". According to the value of danger rate, the danger level of the map is divided into the following three levels:

Peace: This is when there are no fightable enemies on the map at all.

Low Danger: This is when it was calculated that although there are enemies, it is not a major threat. You may have experienced situations where there is a raid, but the BGM remains the same as in peaceful times. This is that situation.

High Danger: This is a situation where there is enemies and the BGM becomes very combative and upbeat. Let your colonists fight without mercy.

This mod limits the speed of moving, eating, general labor, construction, plant work, and mining according to each danger level. This will allow reinforced pawns to take it easy when it's peaceful, while automatically getting their full strength when enemies come.

It may also fix the problem of path finding errors when move speed is too large.

Compatibility
This mod should be compatible with all other mods.


If you find bugs or have ideas, please feel free to comment.


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods
14 Comments
Zircaroi 10 Jul @ 7:50am 
@Mlie
Thank you so much for your generosity! I already updated this mod to 1.6.
I strongly believe that studying your code will help me improve my mods in the near future!
Mlie  [author] 10 Jul @ 5:03am 
@Zircaroi All my code edits are always under an open MIT license and Im glad if my work can be useful for others
тетеря, блин 10 Jul @ 4:56am 
yay, thanks for taking care of it.
Zircaroi 10 Jul @ 4:54am 
@Mile
Thank you very much for updating this mod to 1.5 and supporting it during my absence.
Now I plan to update this mod to 1.6, but would you mind if I include your updated features and code optimization in my update?
Mlie  [author] 18 Oct, 2024 @ 9:12am 
@тетеря, блин It uses the same calculations as other stats so shouldnt be noticable
тетеря, блин 18 Oct, 2024 @ 8:43am 
thanks. performance impact?
Takk 13 Oct, 2024 @ 5:44pm 
this with x5 speed outside combat sounds baller
Reel Mann™ 9 Oct, 2024 @ 3:29pm 
ah you deny your bionics their purpose
Darian Stephens 9 Oct, 2024 @ 10:31am 
Ah dang, I completely glossed over it. Sorry!
Mlie  [author] 9 Oct, 2024 @ 10:27am 
@Darian Stephens As noted in the description, I added an option to ignore this when drafted.