RimWorld

RimWorld

90 ratings
No Metabolic Efficiency
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Mod, 1.4, 1.5, 1.6
File Size
Posted
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333.901 KB
9 Oct, 2024 @ 1:40pm
17 Jun @ 8:19am
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No Metabolic Efficiency

Description
Sets all genes metabolic efficiency to zero.

Check out my other mod that sets all genes complexity to zero: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3347017767
21 Comments
Zibrolta16 11 Jul @ 4:52pm 
For whatever reason, some genes including Angelic beauty, Alcohol / Ambrosia / Smokeleaf impervious still have a negative metabolic efficiency. Had this issue on both 1.5 and 1.6, got Alpha genes and Vanilla Genes Rebalanced active.
Adonis 25 Jun @ 3:03am 
thanks you so much my pawns have 3500% hunger rate from the genes lol
Viciousbunny  [author] 3 Jun @ 8:55am 
@ksauthor Thank you! That is a good idea, I've considered the possibility of creating a set of genes that adjust hunger rates separate from the metabolic efficiency mechanic, but at the moment I have no plans to make that. If I do make such a mod down the road I'll be sure to link it in the description here.
ksauthor 24 May @ 5:10pm 
LOVE this mod. I had been thinking about building one specific to my load order to patch the metabolism cost out of each gene; you saved me an incredible amount of time! If I could make a small suggestion: add a set of genes excluded from whatever operation you’re performing here that is just +- metabolism efficiency with a range mirroring the vanilla limits. I don’t like the metabolic cost system as a balancing mechanic, so this mod is GREAT, but it’d be great to still have a way to make specific xenotypes need more/less food.
Thorion 12 Feb @ 4:17pm 
yeah It works with literally everything, I have like 500+ mods in my modpack and ALL of the genes, even the ones that lower metabolic efficiency, are affected. Nevertheless have fun creating a race of literal gods, because what is stopping you now.
CaptArcticWolf 18 Jan @ 12:12am 
You sir are the GOAT. *Yoink*. Take my Points.
Eligoth 20 Dec, 2024 @ 5:12am 
Ty for your mod good sir
Viciousbunny  [author] 16 Nov, 2024 @ 10:00pm 
A couple things just to address past and future comments:
1) Yes, this works with modded genes, but I haven't tested it with unique gene categories such as those added by the Vanilla Expanded Androids or Insectors for special genes that aren't available in the xenotype editor.
2) This mod is not balanced, it explicitly removes an aspect of the game's balance. This does, however, allow for some xenotypes to be more powerful than others without affecting hunger rates.
ジャッキー・ザ・トキ 16 Nov, 2024 @ 1:01pm 
Would this work with modded genes?
Deep 12 Nov, 2024 @ 12:30pm 
2 op