STAR WARS™ Knights of the Old Republic™ II: The Sith Lords™

STAR WARS™ Knights of the Old Republic™ II: The Sith Lords™

59 ratings
AxC's Shape Your Padawans (TSLRCM-compatible)
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
4.112 MB
10 Oct, 2024 @ 2:03pm
1 Change Note ( view )

Subscribe to download
AxC's Shape Your Padawans (TSLRCM-compatible)

Description
Shape Your Padawans allows you to take full control over your Force-sensitive companions' Jedi training in KOTOR 2. Unlike the original game, where each companion's Jedi class is pre-determined, this mod grants you the power to choose their path. Normally, Padawans select their own path, but these are unusual times, and as their mentor, you can guide them to become a Jedi Guardian, Sentinel, or Consular.

With this mod, your companions are truly your Padawans, and their destiny lies in your hands.


Key Features:

Choose the Jedi class for each Force-sensitive companion as they become your Padawans.
Tailor their growth to complement your party's needs, roleplay your vision of their Jedi path, or just experiment with different builds.
See which Jedi class each companion would have originally become before making your choice.

For a non-TSLRCM version check this:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3346494225
21 Comments
Dbsbankai 16 Mar @ 5:36am 
cooool:steamthumbsup:
PontiffSully 22 Oct, 2024 @ 10:48pm 
That's the main problem I've been having, nothing comes up when I search "(...)\Steam\SteamApps\workshop\content\208580\" As soon as type in "workshop" at all in my files, there are no results at all.
AxC  [author] 22 Oct, 2024 @ 12:32pm 
Yep, all Steam Workshop mods are stored in:
(...)\Steam\SteamApps\workshop\content\208580\

Each folder here is labeled with a series of numbers representing mod IDs. For example, the folder 485537937 corresponds to TSLRCM. If you decide to reinstall TSLRCM from DeadlyStream (which I recommend), you should remove that 485537937 folder entirely first.

Once you've reinstalled, things should be simpler. Workshop mods should start functioning again, and other mods will need to be placed into the Override folder within your main game directory.

Alternatively, you can place the mod’s files into the 485537937 folder, replacing any files if prompted, and that should also work. Your choice.
PontiffSully 22 Oct, 2024 @ 12:15pm 
Ohhh yeah see that's the big issue I've been having, I can't find ANY of the mod files that I downloaded from steam for some reason. They're working but no matter what I search up in my files, they don't pop up. TSLRCM is working perfectly fine as far as I can tell but the files are nowhere to be found. Similar issue I was having with HakPad, it was halfway working but I was told I need to move some of the mods files to the game files but I couldn't find the actual mods in my files no matter what. Maybe I'll just redownload TSLRCM from DeadlyStream as well.
AxC  [author] 22 Oct, 2024 @ 12:11pm 
Yes, you’re right! Normally, you just take the files from the mod’s Override folder and move them into the game’s Override folder directly. However, since you likely installed TSLRCM from Steam, you’ll need to place the mod’s Override files into the TSLRCM Override instead, which is located at the path I mentioned in my previous response.

And archive is just a .rar file itself, that you download :)
PontiffSully 22 Oct, 2024 @ 12:09pm 
Didn't see anything that said Archive from the mod like you said, will have to mess with this more when I get off work tonight though. Thanks for your patience and all the help so far!!
PontiffSully 22 Oct, 2024 @ 12:01pm 
Yeah I've tried searching for that but nothing comes up in files as soon as I type in "workshop". I just downloaded the mod from deadly stream though, do I just take the files from the override folder and put those directly into the games override folder? Or do I put the entire mod folder in the games override?
AxC  [author] 22 Oct, 2024 @ 11:44am 
No, you don’t need to restart your game—you can safely continue your current playthrough after reinstalling from Deadlystream. Mod compatibility depends more on what files the mods alter rather than where you download them from. TSLPatcher is often used to resolve conflicts, so it’s pretty universal. Some of my files overlap with TSLRCM, but that’s fine since my mod is built with it in mind.

I also looked into why you might not see your mods in the Override folder, and found the reason my mod isn’t working for you. When TSLRCM is installed via Steam Workshop, all additional mods should go here:

(...)\Steam\SteamApps\workshop\content\208580\485537937\override

This is a new Override folder specific to Workshop version of TSLRCM, and it takes priority over the default one. So, if you install my mod from another source, place the files in that path, and let me know how it goes!
PontiffSully 22 Oct, 2024 @ 11:11am 
I'll try that then! Do you think I'd have to restart my game if I uninstall from here and then install from deadlystream? And are mods from there still comptible with my workshop mods? I'm just confused because my other mods from here work, but I don't see them in the override folder either.
AxC  [author] 22 Oct, 2024 @ 11:04am 
No worries! Yes, since you used the Workshop, those files should normally be in the Override folder. In short, for this game, almost all mods rely on the Override folder, and subscribing to a Workshop mod should’ve automatically placed the files there. For some reason that didn’t happen. There are some ways to fix this, but it might be easier to use one of the links I provided, download the mod manually, and then place the contents of the archive directly into your Override folder.

Since you're new to modding, I actually recommend avoiding the Workshop whenever possible. Modding manually helps you see which mods might conflict with others, and it gives you more control. DeadlyStream is the main hub for KOTOR mods, while Nexusmods is the biggest modding site in general. Some mods even come with a TSLPatcher, an installer that helps patch files for compatibility, which the Workshop can’t handle.

Hope this helps with your modding journey :)