Final Factory

Final Factory

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Resources Storage & Transport Highway (early game)
   
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Game Version: 0.19.0
Type: Blueprint
File Size
Posted
1.232 MB
11 Oct, 2024 @ 6:53am
1 Change Note ( view )

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Resources Storage & Transport Highway (early game)

In 1 collection by FeawenFaerie
Early Game Essentials
6 items
Description
This is my take to bring up a fully optimized/compact 2 lanes items highway (+ an example of a few input/output Mass Driver relays) to fetch, store, transport, and make many resources available to all of your factories and yourself, up to a theoretically infinite distance (by building the "transport" section multiple times side by side of course) at full speed!

It's an early game design, which means you can quickly build it up to boost your game start (provided you've unlocked the required structures obviously). Once built, you'll just have to link the few Mass Drivers. Please follow the screenshots to check out how it works (it's all quick and easy once you get it).

Have fun! :p

Features:
- Input/Output: Up to 20 resources at a time (or 2x 10 resources)! 2 horizontal lanes (up and down), each lane handling 10x 720 items/min input/output (upgradable with better Mass Drivers and Connectors later if you don't fear rebuilding the highway)
- Storage: 2x 400 items (8 stacks total) per resource, but can easily be upgraded with more/better storage structures (no need to rebuild the whole highway, only the storage section at the beginning!)
- Scalability: Starts with 2 sections (1 storage and 1 transport); The transport section can be copy/pasted multiple times to extend the highway indefinitely (you'll just have to link the Mass Drivers accordingly and voila!), and each transport section provides output-ready Mass Drivers from which your factories can fetch the resources at will
- Flow buffering: The storage section (and the multiple Mass Drivers' own storage) will auto-feed the transport sections' outputs as long as the resources input rate is sufficient and/or there are any resources left in storage, helping dealing with small/temporary resources consumption rate variations and giving more time to handle resources shortage; The storage section will fill itself up again as soon as possible (when the input rate becomes higher than the output rate again)
- Reliability: Using both up and down lanes for the same resource (thus 2 storage/transport mini-stations per resource, check "reliability setup" screenshot #4), you can connect each storage to both the transport lanes at the same time: if any of the input/storage lane got some supply shortage (or if you want to supply 2 lanes with a single input), the other storage lane will try and help filling both transport lanes with its own resources (can prove useful as long as the combined items consumption rate of both transport lanes is not higher than the remaining input flow of course)

Full blueprint recipe (1 storage section + 1 transport section + 20 Mass Drivers relays):
- 120 Connector
- 40 Cargo Hold
- 100 Mass Driver
- 22 Strut
- 60 Heat Exchanger
- 60 Antimatter Power Station
- 62 Antimatter Collector
- 40 Overdriver
- 2 Exploration Center

Highway extension blueprint recipe (1 transport section only):
- 40 Connector
- 40 Mass Driver
- 11 Strut
- 20 Heat Exchanger
- 20 Antimatter Power Station
- 21 Antimatter Collector
- 10 Overdriver
- 1 Exploration Center

Hints:
- Preconfigured with 2 lanes for each of the 10 first raw/components/intermediate resources you would encounter in the game, but can obviously be reconfigured at will.
- Use keyboard shortcuts when configuring the highway Mass Drivers and Connectors to save a lot of time: "shift + right click" to copy a resource filter from the hovered structure, "shift + left click" to apply it. Also hit "alt" once in order to permanently show all stored/filtered items for a better overview of your whole setup.
- Simply copy/paste ("ctrl + c", then click) a transport section side by side and link the internal Mass Drivers relays (check "highway extension" screenshot #5) to bring out your highway farther.
- Want any resources in your inventory for your own manual crafts? Simply fetch them from the storage section at the beginning of the highway without even disturbing the flow; You got 8 stacks of each at your disposal and they will fill themselves up again as soon as possible!
- Should be easy to upgrade to the advanced structures counterparts once unlocked (Large Cargo Hold, High Energy Mass Driver, etc...) without altering too much of the design.
- Planning for a smart logistics extension allows for a virtually infinite expansion... My own setup as an example (check screenshots #6 to #8): create more highways to the South to handle more resources, extend the highways to the East to transport resources farther, build factories to the North of the first highway and extend them farther to the North to product more items, ensure to keep some small space between highways/factories to put Mass Driver relays fetching the input resources from anywhere in the highways and sending them up to the North factories, then more relays to bring mines'/factories' output resources to the highways storage section at the West. Optimized logistics guaranteed! ;)

Notes:
- Very compact and optimized design, allowing for both mass storage/transportation and easy use of multiple input/output relays thanks to the Mass Drivers. Proven to be efficient enough to reach current end game without even having to upgrade the highways with better structures counterparts. Might seem a bit overkill in required resources but believe me, soon you won't regret it. ;)
- The Exploration Centers prevent the fog to hide the structures (and also visually mark the start of a section).
- Mass Drivers are fun and powerful to transport resources: No horizontal/vertical alignment constraints, no "can't cross" link constraints, great link range, can move along with the connected station (if links were broken because the station has gone too far, they are auto-restored when in range to the destination once again), can also act as some kind of small Cargo Hold (more or less equivalent to about 2 stacks)... Also, coupled to a single Overdriver, they handle output flow rates up to 750 items/min each (2 basic Connectors sum up to 720 items/min).
- As I play in pacifist mode, I don't use any Signal Dampener to reduce ennemies attacks on stations. Please feel free to adapt to your liking.