Garry's Mod

Garry's Mod

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Operation "Exodus"
   
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11 Oct, 2024 @ 11:09am
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Operation "Exodus"

Description
**Introduction**

After Wallace Breen was eliminated, uprisings erupted across the Earth. The liberation of the planet became a matter of time. Rebel armies began advancing across occupied territories, reclaiming control of major cities and key strategic points.

However, the Suez Canal—a vital artery of the global economy—remains under the control of the Alliance. Their loyal collaborators, the former Earth-born traitors, are hiding behind the fortified walls of Ismailia, the last stronghold standing in the way of full liberation of the canal.

In Ismailia, important resistance figures—captive leaders whose coordination is crucial for a full-scale uprising—are being held. Freeing these individuals will be a decisive step in the fight for Earth.

Your squad has been chosen to carry out a dangerous but critical mission: the assault on Ismailia. We must eliminate the remaining collaborators, free the prisoners, and reclaim control over the Suez Canal.

This is our chance. This is the beginning of the end of tyranny. Operation "Exodus" has begun. It’s time to free the Earth.
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**Links**

I made a preview here: https://www.renderforest.com/logo-maker/new/align/text?suggestionEnvPath=customize-logo

tags: capturepoint coop combine city
3 Comments
TMTxNiko 15 Jun @ 2:45pm 
is very hard to use, tysm
Einzel  [author] 15 Jun @ 8:26am 
I made the previews here: https://www.renderforest.com/logo-maker/new/align/text?suggestionEnvPath=customize-logo and then replaced them in the game files. Idk how to explain this, so better google it
TMTxNiko 14 Jun @ 9:04pm 
how you do these cool front images? how do you did that, in what files and what program