Tabletop Simulator

Tabletop Simulator

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Gaia Project [+ The Lost Fleet]
   
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Type: Game
Complexity: High Complexity
Number of Players: 1, 2, 3, 4, 5
File Size
Posted
Updated
1.276 MB
11 Oct, 2024 @ 7:27pm
1 Jul @ 5:58am
2 Change Notes ( view )

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Gaia Project [+ The Lost Fleet]

Description
Cobbled from some other mods on here, but now with The Lost Fleet.

Also:
• Tooltips
• Better setup.
• 5-player variant.

Description from Board Game Geek[boardgamegeek.com]
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Gaia Project is a new game in the line of Terra Mystica. As in the original Terra Mystica, fourteen different factions live on seven different kinds of planets, and each faction is bound to their own home planets, so to develop and grow, they must terraform neighboring planets into their home environments in competition with the other groups. In addition, Gaia planets can be used by all factions for colonization, and Transdimensional planets can be changed into Gaia planets.

All factions can improve their skills in six different areas of development — Terraforming, Navigation, Artificial Intelligence, Gaiaforming, Economy, Research — leading to advanced technology and special bonuses. To do all of that, each group has special skills and abilities.

The playing area is made of ten sectors, allowing a variable set-up and thus an even bigger replay value than its predecessor Terra Mystica. A two-player game is hosted on seven sectors.

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Please support the designers, Jens Drögemüller[boardgamegeek.com] and Helge Ostertag[boardgamegeek.com], and the publishers, Feuerland Spiele[www.feuerland-spiele.de] and Capstone Games[capstone-games.com] by purchasing Gaia Project or another of their games.
13 Comments
Molfo 1 Jul @ 11:50am 
That's amazing! Thanks a lot
GC2  [author] 1 Jul @ 6:09am 
(except it won't show the names but those didn't actually matter)
GC2  [author] 1 Jul @ 5:59am 
No, I love feedback. Anyway, saves should work now.
Molfo 1 Jul @ 12:23am 
Sorry, this wasn't intended as a critique. Thanks for the amazing work with the mod! (should probably have opened with that). It's just that when I play with my friends we like to see the setup some hours in advance so everybody can have some time to think about which faction to play, and then when the game actually start we dive right in. I imagine it is not the most common of problems.
GC2  [author] 30 Jun @ 1:48pm 
Sorry, saves require extra care when scripting. I don't usually bother implementing mid-setup saves (because players could just restart), but I'll see what I can do.
Molfo 30 Jun @ 1:09pm 
I encountered a problem with saved states. If I save the game after setting up the board but before players have picked factions, when I then load it again I get an error message. The board and all the components are still there, but it is no longer possible to automatically set up the factions after picking them (as a matter of fact, the white squares that contain the players' names are now just blank). Anyone knows if there is a solution to this?
GC2  [author] 8 May @ 5:44pm 
The boards use states; switch to the other state for the other side.
Truth 8 May @ 5:41pm 
Only half the factions seem to be available - one side of each faction boards.
GC2  [author] 12 Nov, 2024 @ 4:19pm 
I sent a friend request with my gc2-3 account, thank you.
Mo.Nolith 12 Nov, 2024 @ 8:31am 
Hello GC2 - i added you because i have indeed a Gaia Project Game with every Boardgamegeek Fanrace - if you interessted add me and i will give you the Link - maybe you can work with it. Greez Mo