Crusader Kings III

Crusader Kings III

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AGOT - Small Tweaks for Adventurers
   
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12 Oct, 2024 @ 7:52am
8 Nov, 2024 @ 8:15am
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AGOT - Small Tweaks for Adventurers

Description
So I originally made a mod that changes the transport contracts to any ruler for landless characters and then I kinda added some little changes so I'm releasing it now as a collection.

So basically, this mod is a collection of small changes I made for Landless/Adventurer characters.

List of changes:
- Transport Contracts can now generate to ANY ruler. No more Castle Black or Dorne only! AGOT 0.3.5 seems to fix this now
- Adventurer Expulsions are only available for counties to make it a little fair.
- Expose True Parantage decision (secret bastard) landed requirement is removed to make it available for landless/adventurers.
- Freebooter Adventurers can now steal dragon eggs, just like Elissa Farman.

Load order should be at the bottom.
19 Comments
Inouha  [author] 1 May @ 7:38pm 
yes
Moonking 1 May @ 12:40pm 
does this still work?
Mycelia 8 Jan @ 9:54pm 
Good mod.
Inouha  [author] 4 Jan @ 10:24pm 
@UyTheo yes
UyTheo 13 Dec, 2024 @ 3:54pm 
does this still work?
Inouha  [author] 16 Nov, 2024 @ 1:57am 
thanks @T, it is indeed something I should've done at the beginning but yeah, thanks for the reminder. :steamhappy:
T 15 Nov, 2024 @ 6:11pm 
additionally though, for that file the evict interaction override is in, since you're only overriding the one interaction, you could instead create a new file called something like "zzz_agot_stfa_06_ep3_laamp_interactions.txt" and include just the definition for "evict_adventurer_interaction = { ... }"; that way it selectively overrides just the one interaction, and if there's other changes from other mods to the other interactions, your changes don't conflict. (just make sure the file is saved in the right encoding; i just rename the copied file personally!!). Not needed by any measure, but figured I'd mention it!
T 15 Nov, 2024 @ 6:11pm 
possible small mistake I've noticed: you made it so only /count/ level characters can evict adventurers by using "highest_held_title_tier = tier_county" on line 5659; you probably want to instead use "highest_held_title_tier => tier_county" (with the =>)... unless you /want/ only the counts to be able to evict because of some GoT-specific bug with duke+ rulers that I don't know?
man, if only I could read the description of the mod I downloaded lmao... I personally changed this to "count-level evicting ruler OR camp location is directly owned by duke-level evicting ruler", but yeah thinking more than two seconds about it, your change is very smart.
Inouha  [author] 26 Oct, 2024 @ 3:17am 
@Mercenary JAX yes
Mercenary JAX 26 Oct, 2024 @ 1:02am 
Is this safe to add mid save? Forgot to grab it before starting a new run haha.