Door Kickers 2

Door Kickers 2

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Content Type: Missions
Mission Tags: Large, Raid, 2-4 Troops
File Size
Posted
Updated
780.315 KB
13 Oct, 2024 @ 1:47am
14 Mar @ 1:59am
3 Change Notes ( view )

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In 1 collection by Jkd
A Longer Day's Work 2
13 items
Description
Stories of an insurgent missile position bombarding their own people is circulating, and chatter from enemy communications went dull.

Our efforts were a success, and the remaining insurgents with missile capabilities have gone dark, and ceased their use almost entirely along the edges of Capital City.

This raises a problem however: Previously overt missile positions have been doing a remarkable good job at staying under.

Information regarding missiles have been hush-hush, as not even our undercover assets have been able to uncover anything useful.

Combine that with our previous intel running dry, and it appears we need new ways to get in on the gossip, fast.

The lights are on in a corner store where months of neglected renovation have left it pretty much derelict.

We're investigating a possible lead on irregular traffic in and out of the building, as well as it being deemed "sketchy" by government forces.

Our ears perked up at the mention of possible intel on heavy ordnance storage throughout the region, and we're going to be the first on scene.

Secure anything pertaining to our investigation.

It's unclear as to whether the area is still under legitimate construction or not, as suspicious people have been sighted as well as construction workers, so it's advised to keep a firm eye.

Rumor has it they're operating within the walls, so don't be afraid to give skeptical areas a nice sturdy kick.
6 Comments
Jkd  [author] 13 Oct, 2024 @ 6:54pm 
I sent you an invite, all you have to do is accept from your notifications :steamthumbsup:
Britishexplorer 13 Oct, 2024 @ 6:31pm 
I don't know how adding a person on steam works, but sure, I'll be happy oblige.
Jkd  [author] 13 Oct, 2024 @ 5:49pm 
I'd be more than happy to add you on steam so I could talk more about my process
Britishexplorer 13 Oct, 2024 @ 5:22pm 
Well F*ck me, between destroy-able interactive segments, extra-ordinary detail especially as a 'daytime map' , and the map not following 'generic' quadrilateral shape, but instead its slanted.

The fact you spend more time thinking than creating....

I just want to know the bare-bone details on how you designed and made this:
example (Drawing -> bare-bones map -> polishing -> details -> final touches)
and tips on how to make a similar map (in terms of traits).

But Jesus, I'm definitely going to look into the map in the editor .
Jkd  [author] 13 Oct, 2024 @ 1:46pm 
Thanks alot! I actually spend more time brainstorming then actually making maps
Britishexplorer 13 Oct, 2024 @ 5:52am 
How long did you take to create these maps, they are very impressive, so im curious.

eitherway not much to say, the JKD usual, excellent map.