MADNESS: Project Nexus

MADNESS: Project Nexus

77 ratings
AAHW Upgrade Pack [By Isaac]
   
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13 Oct, 2024 @ 11:07am
13 Oct, 2024 @ 4:05pm
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AAHW Upgrade Pack [By Isaac]

In 1 collection by bol
Bol Addons
4 items
Description
An old NEM mod I "converted" it to modern workshop system with minor adjustments. This mod overhauls vanilla AAHW NPCs making them more competent also giving them some new looks. Grunts, Agents, Engineers, Soldats, Half-Mags and Mag Agents are all improved

TL;DR : This mod changes AAHW AI Behavior to be better and edits their looks a bit

Compatible with stage-modifying addons

Original author: https://steamhost.cn/steamcommunity_com/id/cheekycheekycheekycheeky
82 Comments
B3nadryl 9 Jul @ 2:22pm 
*Man I hope some poor Timmy didn't subscribe this for his first playthrough
He wil get railed hard even in the Sleepwalker Arena
B3nadryl 9 Jul @ 2:20pm 
Man I hate the fact that (nearly) every Agent has a Tac-Bar now and the Soldats are fucking apes that jump around like if they had rabies or smth (also they're really annoying to fight against) :mpn_deim:
sokchanchenda 29 Jun @ 5:04am 
I love the added challenge. Great work my guy. :D:steamthumbsup:
Isaac 25 Jun @ 11:42am 
needs some tuning but once its tuned it'll be very fun to use
bol  [author] 24 Jun @ 10:20pm 
No need to be mean
Jajcarz 24 Jun @ 3:24pm 
Unfun to play on madness dificulty. 0/10 bad work moron.
Isaac 20 Jun @ 5:29pm 
Ill give it more testing
Isaac 20 Jun @ 5:26pm 
for some reason, agents to me had Novice Tacbar and engineers had Journeyman Tacbar
The enhancement is supposed to just be a multiplication change of like. 0.5 to 0.75 i think

I didnt see soldats yet, but they seemed fine
Engineers sometimes dont spawn with masks
bol  [author] 20 Jun @ 5:10pm 
Engineers have "enhanced" tacbar as mentioned in Changes.txt of the original AAHWupgradepack.zip

Agents do not

You are free to point out any problems and I'll fix them when I have time
Isaac 20 Jun @ 4:46pm 
WAIT NVM the halfmag thing was because i was in arena my bad