Dominions 6

Dominions 6

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ambition.dm - LA Trinaca
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13 Oct, 2024 @ 7:24pm
6 Jan @ 1:27pm
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ambition.dm - LA Trinaca

In 1 collection by It|That
Ashes, Doubt, Ambition
3 items
Description
"Before the fall of Trante to the Dreaming, the Court Between sent an expedition to conquer the ash-clad foothills of old Soracte. They made war on the Manes, first by steel and then by water, washing away the crust of ash and magma to reveal a fertile countryside. There they built their own cities on the ruins of the old Velscian ones, and quickly achieved prosperity unimaginable in their lost homeland. With wealth comes strife, though, and the young nation was over time beset by fraudsters, bandits, ruthless mercenaries and mighty potentates. A few of the displaced courtiers of Trante, styling themselves the Optimates, seized the opportunity and unified the land into a single principality by subversion and conquest. Under their loose rule, Trinaca has lost little of its dynamism or its menace - its artists turn out masterpieces and its leaders grow ever more cunning and grandiose. With the rise of the Awakening God, they cast in their lot together - after all, what greater ambition is there than to play kingmaker for all existence?"

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My fourth Dominions mod and third mod nation, made in rather anxious circumstances between July and October of 2024. It is a Water/Fire/Astral/Glamour nation with many and varied options, all of which require massive amounts of cash. Trinaca took a lot more time because of the sheer number of assets required, but it has a lot of character as a result.

Mage paths are in the pinned discussion thread. If you happen to take Trinaca into a multiplayer game and you want to tell me how it went, post there too.

Enjoy.

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My other Dominions work, if you're interested: https://steamhost.cn/steamcommunity_com/profiles/76561198065275548/myworkshopfiles/?appid=2511500
Popular Discussions View All (2)
0
18 Nov, 2024 @ 7:46pm
PINNED: LA Trinaca IDs
It|That
0
13 Oct, 2024 @ 7:32pm
PINNED: LA Trinaca Paths
It|That
16 Comments
GAMEPOD 44B1 19 Dec, 2024 @ 7:12pm 
Rly cool
It|That  [author] 19 Dec, 2024 @ 1:41pm 
Thank you! Balance is a very high priority when I'm designing nations - ideally any one of them would be perfectly at home in an otherwise vanilla lobby. I agree that Expropriation's underpriced, by the way. I'll take a look at it.
GAMEPOD 44B1 19 Dec, 2024 @ 12:19am 
I think the Expropriation spell should be 20 slaves and then this might be the most interesting actually balanced with vanilla mod nation I've ever seen. Respect
It|That  [author] 19 Nov, 2024 @ 9:40pm 
I designed them before realizing #luck isn't an available unit tag, so they're sacred as a placeholder until that gets added. I have requested it, so here's hoping Illwinter listens.
Lordlynel 19 Nov, 2024 @ 9:24pm 
Also, the garland knights don't seem to have luck, though their description suggests they would?
It|That  [author] 19 Nov, 2024 @ 8:32pm 
Yeah, that's intentional. The tag's mostly there for flavor, but you can also take an Obfuscate bless and use them like Dryads.
Lordlynel 19 Nov, 2024 @ 7:27pm 
Are the humanists intended to be non-stealthy, and thus incapable of seduction without crafted gear? Fine if so, just wondering
Lordlynel 18 Nov, 2024 @ 8:27pm 
Thank you!
It|That  [author] 18 Nov, 2024 @ 7:47pm 
Yup! Check the post I just made in discussions for all the IDs.
Lordlynel 18 Nov, 2024 @ 6:15pm 
Would it be possible to note the id ranges this mod uses, in order to allow for easier use and compatibility fixing?