Arma 3
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(reuploaded) Advanced Use Of Hand Grenades
   
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Data Type: Mod
Mod Type: Mechanics
File Size
Posted
16.679 MB
13 Oct, 2024 @ 8:34pm
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(reuploaded) Advanced Use Of Hand Grenades

Description
This mod adds the ability to create a large number of different types of traps using hand grenades.
Traps are a frequently used method of inflicting damage on the enemy both during covert offensive actions and during defense.
Traps using hand grenades will help the player defend his position when he has no mines, help disperse a group of enemies, lure them out of cover or attack alone from several sides.

In general, the list of traps is as follows:

1) Tripwire grenade.
2) A trap on a door handle.
3) A booby-trap.
4) Corpse Trap.
5) Mining the wheel of a vehicle.
6) Mining the driver's seat.
7) Remote explosive using grenade and mobile phone.
8) Afghan Tulip.
9) Anti-sapper Trap.

A detailed description of the mod can be read in the unpacked mod, and you can also get acquainted with all the traps in the Single Player >> Showcases

Options for the mod can be found in CBA Options

Some traps work both independently and by luring the enemy into them.
There are several ways to lure the enemy into a trap:

1) Throwing a stone.
2) Crying out for help.
3) Imitation of animal voices.
4) Calling a radio.
5) Calling a mobile phone.

This way the player can create a large number of combination traps. Some examples:
1) Place a tripwire and lure the enemy into it using a stone.
2) Turn on the phone on the ground and lure the enemy to a mined magazine.
3) Call for help by luring the enemy to a tripwire or a mined pack of pills.
4) Mine the radio, then turn it on and thereby force the enemy to come up and pick it up.
5) Drag a corpse, mine it and shout "Help!"
6) Set up a remote ED and lure the enemy to it by imitating the voice of an animal.

In order to make the enemy not look like a complete fool, the mod has an enemy awareness algorithm. In short, every time the player tries to lure an enemy into a trap, he and his comrades around him become more vigilant. Technically, this means that if the first trap works, the second will most likely work, and the third will most likely fail. And you will have to place your traps in a different place with other enemies, or wait a long time (or a very, very long time) for their vigilance to decrease.
Do not use traps in vain, do not throw stones without need, do not shout if you are not sure, otherwise the enemy's awareness may reach such a level that you will hardly be able to influence anything.
The mod also has a trap learning algorithm, so don't try to fool the same enemies with the same type of trap.

The enemy may not be fooled by traps in the following cases:
1) If he is in combat or stealth behavior.
2) If his awareness coefficient is high enough (he has already been tricked).
3) If his group has already encountered the same trap.
4) If he is running or walking (in some cases).
5) If he does not see the trap on the ground (in cases where he needs to see it).
Popular Discussions View All (2)
0
13 Oct, 2024 @ 9:17pm
Tutorial and Settings
Ibragim
0
13 Oct, 2024 @ 9:14pm
Detailed description
Ibragim
21 Comments
бобо (Ru) 4 Aug @ 9:02am 
привет чел у меня вопрос что делать я не могу сесть за дрон
Suns 19 Jun @ 6:55am 
seems like i have the same issue with ultran, this mod would go so well with antistasi, will it get updated?
Cap10_Nade 1 Jun @ 10:16am 
In some Missions the Tripwire instant goes off ... high risk of suicide. The other variants seems to work fine.
Ultran 3 Dec, 2024 @ 9:22am 
mod is fire, but doesn't work correctly in multiplayer
after player's death all mod functions are dissapearing, or it's just problem on my host?
UEemperor 21 Nov, 2024 @ 8:41am 
My dude. ACE compatibility would make this godlike. You are awesome. Pretty please? <3
mmrore 22 Oct, 2024 @ 5:31am 
Add call for help and animal sounds to the CBA settings to turn this feature off.
Soviet Onion 20 Oct, 2024 @ 4:06pm 
it works again, no idea what happened. mightve been on my end
Tom Fooleree 20 Oct, 2024 @ 3:38pm 
And whenever i launch arma i get a error saying "Script Ibragim_AdvancedUseOfHandGrenades\functions\fn_doPreinit.sqf not found"
Tom Fooleree 20 Oct, 2024 @ 3:36pm 
Whenever a grenade trap is triggered the game freezes and I have to restart arma, not sure why it happens I have NO other mods enabled.
Soviet Onion 20 Oct, 2024 @ 2:37pm 
dunno why, but the mod randomly stopped working. i was in a mission and it worked fine, but after restarting it doesnt work anymore. i can see the animal call stuff but i cant place traps. i shall experiment more but if you know of anything that causes this let me know