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Steam API server querying works by sending requests to Steam's backend for data like game servers or player profiles. These requests are processed asynchronously, meaning they don't block resources on the client or server. The API is designed to be lightweight, using rate-limiting and caching to handle high traffic.
If someone were to spam the API, Steam's rate limits would generally prevent serious issues. However, excessive abuse might cause localized delays in receiving data, but it's unlikely to affect actual game servers. Overall, the system is decoupled and built to handle large request volumes without significant performance impacts.