MADNESS: Project Nexus

MADNESS: Project Nexus

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More Skillful Hirelings
   
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581.000 B
15 Oct, 2024 @ 5:57am
15 Oct, 2024 @ 2:27pm
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More Skillful Hirelings

In 1 collection by bol
Bol Addons
4 items
Description
This mod makes your hirelings make more use of their skills and equipment

Changes are:

- All Hirelings will attempt to use throwables more frequently (As I tested, they'll not throw explosives if they think that it'll hit their teammates)

- All Hirelings will attempt to keep away from their target when using ranged weapons

- All Hirelings will attempt to use bashing more with ranged weapons, if target is too close

- All Hirelings will attempt to parry or counter attack their opponents in melee fights (Frequency depends on their level and number of hits they took from the opponent)

- All Hirelings will attempt to block more frequently with their melee weapons (Works too if they are getting shot at and they have block or deflect bullets skills)

- All Hirelings will attempt to move more on the battlefield

- All Hirelings will be more aggressive in QTEs (For example when somebody grabs you and you have to click dodge a lot to break free)

- All Hirelings will attempt approaching their targets indirectly (not moving in straight line)

- All Hirelings with fist/melee charge up skills will attempt to use them when melee fighting

- All Hirelings will attempt standing up as soon as possible if they have timed kip-up skill

- All Hirelings will attempt attacking as much as possible

- All Hirelings will attempt dodging gunfire, preferring snap-dodges towards their targets

- All Hirelings can see targets beyond screen space

- Hirelings will not be disarmed if they fail in blade lock QTE (When both opponents hit each other in same time)

- Hirelings melee weapons do not lose durability (Unless thrown)

- Hirelings corpus health has been increased from 15 to 20


This mod achieves this by editing "Hireling" character which all hirelings inherit from. All Hirelings should be capable of handling themselves well in most situations (at least on high levels) and not require as much babysitting as usual, but they are still not perfect. Commanding them is still advised, some basic stuff like telling them where to stand their ground and calling them to you when you need assistance is already a huge booster to their survivability and perfomance
85 Comments
bol  [author] 29 Jul @ 12:47pm 
Not sure, most likely not
Tipo 29 Jul @ 10:09am 
Hi, does this work for temporary hirelings? (Ones with hearts above their head in arena mode) ((God the temporary buddies are stupid))
V1 25 Jul @ 7:44pm 
hirelings but they locked tf in
4cryl 19 Jul @ 4:13pm 
Yay, friends for last Nexus Core wave !
The Real GOW 11 Jul @ 10:11am 
Just installed this game again for the first time in 6 years (i had pre-alpha key) and the hirings were too good, then full game release they lowered it to the point of them being pointless, if this fixes it then THANK GOD!
Furoski 11 Jul @ 9:00am 
this makes hirelings way too op T^T
it's perfect for early game, however
thanks for making this :)
Samoth_Five 8 Jul @ 7:22pm 
one problem that ive noticed is that if the hireling has a shield they wont use it and will instead try to full dodge if they ever get shot at. Tbh i only noticed this at hardsell where my lower level clubbers kept losing their corpuses.
bladezof_freedom 5 Jul @ 8:15pm 
ok everyone we need to be able to hire like idk golems and stuff like that or mag agents of even fucking hank or tricky
bol  [author] 3 Jul @ 3:30am 
If they edit the same file (the base hireling character one), then yes
Totally Not Ed 2 Jul @ 8:34pm 
does this conflict with other hireling mods?