Space Engineers

Space Engineers

125 ratings
Skyjack
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Type: Blueprint
File Size
Posted
3.972 MB
15 Oct, 2024 @ 4:51pm
1 Change Note ( view )
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Skyjack

Description
No Mods/No Subgrids but DLC is used

Description
The Skyjack is a small grid ion thrusted tug designed with "relocating" Prototech blocks in mind. Making the Skyjack compact was a priority not only to make it easy to dock on or in ships but to also give it an edge when navigating Factorum encounter sites. The compactness means its thrust to weight ratio ended up being a compromise but for the short trips and fine maneuvering it's intended to do it works.

Stats
-Small grid ship
-PCU 3,482 / Blocks 401
-Ion thrusters only
-3 Batteries
-O2/H2 Gen for a little oxygen
-2 Search lights on the tug arms for extra camera views
-Projector for repairs
-Action relay
-Remote control
-2 Programable blocks

Notes
-Extended Tug arms for better visibility around the load. (Especially useful in the absence of third person view)
-Tow/Haul mode, when both of the front mag plates are locked on to a block four additional gyro's are turned on. For smaller loads lock on with one mag plate to bypass this. One of the four Gyro's has override turned on to combat the drift that tugs like this seem to suffer from. (If there's a better way to do this I'd love to know since I couldn't find any info directly relating to it)
-The three additional gyros have been added to the second toolbar so they can be turned off as needed.
-Room for Six or so additional blocks inside near the front of the ship (spectator mode is great for this)

Script Used
Automatic LCDs 2 by MMaster (Not required but helpful)

Screen Shot Creds
[Skybox] Halo - Reach Orbit by Hex
Skybox - Frozen Throne by Herr Doktor
Skybox - Mothers Rest by Herr Doktor






17 Comments
Bootjek 24 Jan @ 4:51pm 
It looks amazing. Nice details!!
chillnox 19 Nov, 2024 @ 2:10pm 
am i buggin or is the words off
Cthulhu 7 Nov, 2024 @ 6:28am 
holly! supersexy ship!
Osker  [author] 7 Nov, 2024 @ 5:31am 
Thank you!
Defonten  [developer] 7 Nov, 2024 @ 5:24am 
Great design!
toxic 30 Oct, 2024 @ 4:48pm 
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Osker  [author] 26 Oct, 2024 @ 7:11am 
@Rastlore30 Wow, thank you, if you were trying to make my day a little brighter it worked.
Rastlore30 25 Oct, 2024 @ 11:20pm 
I have several tug type ships of various optimal pull mass, size, and thrust type. I have to say that what you created here outclasses them all by far. Using gyros to counter drift automatically renders all but my atmospheric tugs useless. After testing it in several settings I retired nearly my entire fleet of tugs. This ship is truly a masterclass. I was put off a bit by how long the arms were but after playing with it I realized why you did it and would have reached the same conclusion. Functionality out of the way, (excellent job btw), the design flow for this ship is exceptional! You really managed to combine function AND form beautifully into a work of art. I spent the better part of an hour just looking at all the details and how you combined them together, masterfully done! I salute you and be it known that on this day, you have earned a fan.
Osker  [author] 20 Oct, 2024 @ 10:29am 
Thanks everyone! I've been using this ship in game and it's doing the job but I'm spoiled and miss my auto docking. I originally had it set up with PAM for that but PAM turns auto lock off and you need it on for those front mag plates. Luckily there's room for AI blocks inside the ship.
CDClone 20 Oct, 2024 @ 9:03am 
nice design, cant wait till i get one of those factorium thingies close enough to attack and then use this to carry home some loot :)