Empyrion - Galactic Survival

Empyrion - Galactic Survival

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DSEV Moonbase (RE2)
   
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Blueprint: Base
Tags: Blueprint
File Size
Posted
Updated
543.484 KB
15 Oct, 2024 @ 10:52pm
24 Oct, 2024 @ 5:26am
3 Change Notes ( view )

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DSEV Moonbase (RE2)

Description
The "Moonbase" is a small base for fresh players (early level 25), using Astic's Scripting Mod.
It is of class / complexity 4, unlocks at level 25 and is designed in "RE/Atlantis" for RE2, while aiming to be Vanilla/RE compatible.

This is base is suppsoed to be spawnable once you've been to the moon and raided some few POIs.
It is recommended to add solar panels and wind turbines for best efficency.

Stats
Name: Moonbase
Class: Outpost
Role: Early Endgame
Mode: PvE
Universe: Reforged Eden 2 (currently Beta) (partialy compatible: Vanilla)
CPU: 4 (Basic + Improved)
Mass/Volume: Capable

Mass/Volume
While "Workbox In + Out" are maxed out container controllers, the storage for ingots are regular boxes as they should only serve for "in between" storage.

Equipment
* Advanced Constructors
* Advanced Shield
* Armor Station
* Deconstructor
* Furnace
* Teleporter (basic)
* Wifi (Matter Transiever, basic)

Weapon
* Ammo 320 Kl
* 2x Gathling Turrets
* 1x Rocket Turret

Cargo
* "--Drop Box--" (intialy thought for sorting (script), should now be used to store random loot instead)
* Furnace in: 320 Kl
* Furnacce out: 320 Kl
* Workbox in: 640 Kl
* Workbox Out: 640 Kl
* 1 box per ore: 16 Kl each
* 1x Fridge Harvest
* 1x Fridge Input
* 1x Fridge Food
* 1x Medic output

P-Menu - Signals:
* Power Constructors (toggles all 4 constructors on/off)
* Power Food (toggles food processors only)
* Public Doors (if you have friends for visit)
* Public Spawn & O2 (if you have friends for visit)
* Script: Label (toggles display on cargo boxes, and "complete overview")
* Script: ReFill (toggles automatic refilling to certain stock of "Fridge Input" and "Workox Input")

Scripts:
* Astic Script Mod --> https://github.com/GitHub-TC/EmpyrionScripting
* Time (adjust time in LCD: CultureInfo)
* Cargo Content (adjust language in LCD: CultureInfo)
* AutoRefuel (refills fuel, o2 and pentaxid for shield, only works as long playfield is loaded)
* AutoRefill (refills "Fridge Input", "Workbox Input" to keep a certain stock, according to MV)
* Harvest Script (garden) pre cconfigured, simply place Human NPC at marked spot (upstairs) and provide credits in "Fridge Storage 1"

Join me on my discord to stay in touch.
https://discord.gg/NFENN367Kv
5 Comments
Sephrajin  [author] 8 Dec, 2024 @ 12:42am 
Akomen, no sorting implemented.
But it does refill from harvest 1, which will be filled by the gardener.

I have sorting script in the 600i if you want it to copy-paste-adjust.
Sephrajin  [author] 8 Dec, 2024 @ 12:39am 
Juliene, yes of course.
But the LCDs will just be deco without the mod.
Juline 17 Nov, 2024 @ 7:54am 
Can you play this base without the script mod? I don't know how to check to see if my server has the mod or not.
АлкоMeN 28 Oct, 2024 @ 12:00pm 
A good base. Is there a script for sorting by refrigerator?
Sephrajin  [author] 24 Oct, 2024 @ 5:29am 
Updated:
* Fixed typo with scripts... yes, even happens to me.::: Script[+num]:name --> Script:[+num]name
* Added welcome LCD with URL to mod, in case you missed the link here