Garry's Mod

Garry's Mod

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gm_splitlevel
   
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Content Type: Addon
Addon Type: Map
Addon Tags: Scenic
File Size
Posted
Updated
121.053 MB
15 Oct, 2024 @ 11:20pm
12 Jan @ 10:20pm
8 Change Notes ( view )

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gm_splitlevel

In 1 collection by deadroth
My Stuff
11 items
Description
An average 1970's split level house with 2 bathrooms, 3 bedrooms, a spacious kitchen, a living room, an office, a garage and a pool. It even includes a complementary night time version too!
(DOESN'T REQUIRE ANYTHING AS IT IS ALL PACKED IN)
I based this one off of some random house I found on google maps.

TAGS: 1970s house home split level suburb
Popular Discussions View All (1)
4
20 Oct, 2024 @ 5:43pm
Textures
Enterfector
49 Comments
All your houses on one map? Is it possible to make all your projects on one map?)
Harem Gaming 7 Feb @ 12:20am 
My Home?
каору)))_(dz) 23 Jan @ 5:40am 
имба.
deadroth  [author] 12 Jan @ 10:20pm 
I realised there was a texture missing from the addon. I'll see if that fixes it.
wiimeiser 12 Jan @ 6:39pm 
Okay, I think I found the issue, some of the blend texture vmt files are using the shader "SDK_WorldVertexTransition", which might not be valid.
wiimeiser 12 Jan @ 6:25pm 
Putting all the contents in the bsp archive will at least stop it from affecting other maps, provided another map is loaded beforehand. Deleting the broken texture outright would be better, if it doesn't adversely affect the map it's intended for. Where is the shader info stored, usually? In the .vmt or .vtf?
deadroth  [author] 12 Jan @ 5:16pm 
I'll be honest, I'm not quite sure how to fix it, Maybe if I bundle it all together in the bsp maybe it will fix it?
deadroth  [author] 13 Nov, 2024 @ 6:00pm 
uh oh, ill go fix it now.
wiimeiser 13 Nov, 2024 @ 2:01am 
This is corrupting the grass on other maps, the grassblend textures (from HL2 EP2 I think) are being forced to use nonexistent shaders.
gornon freidman 25 Oct, 2024 @ 11:57am 
trees :missing: