RimWorld

RimWorld

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Hauntings and Ghosts
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Mod, 1.5, 1.6
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3.298 MB
16 Oct, 2024 @ 7:00pm
2 Aug @ 7:12pm
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Hauntings and Ghosts

Description
Adds 10 ghosts which can haunt your map, curse your colony, and be exorcised for powerful abilities. Adds a simple exorcism system, a ghost aggression system that can be managed with smudge sticks and measured with the EMF meters, and a unique fight against each of the ghosts when they manifest.

See previews, footage of the ghosts in action, and more on my Youtube channel:
ThatHitmann
I will also respond to questions much faster there, because Steam does not send notifications to my phone like Youtube does.

These are real ghosts. No nanomachines, no archotechs. This is modded Rimworld, we clown in this MF. Take your sensitive ass back to Anomaly.

These are lore accurate ghosts. No aggressive banshees or corporeal De Ogens. We clown in this MF. Take your sensitive ass back to Phasmophobia.

Ghosts will occasionaly begin haunting your colony, preferring the room with the most foot traffic.

Over time the ghost will become more aggressive, commiting progressively more intrusive ghost events.

Ghosts can be placated with smudge sticks. If you fail to placate them for too long or destroy the room they are haunting, the ghost will manifest and attack.

Ghost aggression level can be measured with dousing rods or an EMF meter.

All ghosts scale in strength with wealth, meaning they won't instantly gank your small colony.
There is also primitive equipment allowing ghosts to be played against and dealt with even in tribal era.

The ghosts can be exorcised with either a worn holy book or a polished bell. The exorcism must be done by an ideoligion's moralist (if Ideology is installed).

When successfully exorcising a ghost they will manifest in a weaker state.

The ghost type can be determined by figuring out which combination of 3 ghost events it uses. Each ghost type has it's "ultimate ability" that it uses when manifesting outside of exorcisms, 2 unique abilities that it uses in combats, and a channeled ability that is gifted to the exorcist upon defeating a properly exorcised ghost.


Adds 5 evidence ghost events:
-Flickering lights or extinguishing fires
-Ghost writing on the floor
-House fires
-Freezing cold
-Furniture degredation
Pawns will get a mood debuff from witnessing ghost event, and even flee from the more violent or scary ones.


Demon
-Ultimate:
--Possess 3 pawns on map
-Manifested abilities:
--Sends a pawn into a berserk rage
--Beckon a pawn to approach and attack them with manifested fiery claws
-Channeled power:
--Beckon a pawn to approach and attack them with manifested fiery claws
De Ogen
-Ultimate:
--Summons a mist. Any pawns in the mist can be grabbed by the burning hand of de ogen
-Manifested abilities:
--Summons little black shadow children while teleporting behind someon
--Ignites and stuns pawns on hit
-Channeled power:
--Evaporate into mist and appear behind someone and do a burning grab
Poltergeist
-Ultimate:
--Begins lighting fires and randomly throwing furniture around the map
-Manifested abilities:
--Throw furniture and objects
--Grapples a pawn and hits them
-Channeled power:
--Throw nearby things at the target
Goryo
-Ultimate:
--Dismembers a pawn and splatters blood everywhere
-Manifested abilities:
--Any damage dealt to nonvital limbs is doubled
--Strikes a pawn with lightning
-Channeled power:
--Pulls someone in and dismember them
Lemure
-Ultimate:
--Snuffs out all light sources on the map and brings about a pitch blackness
-Manifested abilities:
--Ridiculously strong and fast while in the dark
--Turns off all lights in the room
-Channeled power:
--Teleports anywhere as long as destination is in darkness
Keres
-Ultimate:
--Begins haunting the whole map silently. Stays until they have eaten at least 3 colonists
-Manifested abilities:
--Haunts whole map silently. Stays until they have eaten at least 3 people (still rewards the exorcist with their ability)
--Always intangible
Channeled power:
--Consume dead pawn for a temporary massive buff and intangibility
Strigoi
-Ultimate:
--Blight upon all crops, and the Strigoi manifests as a random animal on the map. When a pawn moves too close to the it reveals itself to be the strigoi.
-Manifested abilities:
--Turn invisible
--Draw the blood of a pawn in close range
-Channeled power:
--Eat a baby (14 year old if biotech is not installed) for one stack of death refusal, age reversal, and if the pawn is hemogenic they get a permanent infinitely stacking minor buff
Daayan
-Ultimate:
--Curse 2 random pawns with the Evil Eye. Those pawns becomes fated to die, gradually suffering from worsening luck in the future.
-Manifested abilities:
--Grapples a pawn with her hair and claws them apart
--Curse a pawn with the Evil Eye. Once a pawn has been targeted with the evil eye they must leave the sight of the Daayan or they die instantly
-Channeled power:
--Curse a pawn with the Evil Eye. Once a pawn has been targeted with the evil eye they must leave the sight of the caster or they die instantly and the curse spreads to another nearby hostile
Yaoguai:
-Ultimate:
--Calls a thunderstorm and the Yaoguai manifests as a group of raiders. Once all raiders are dead, the Yaoguai appears.
-Manifested abilities:
--Shapeshifts randomly into animals
--Strikes pawns with lightning
-Channeled power:
--Start a new weather of your choice
Chindi
-Ultimate:
--Give random diseases to all pawn on map
-Manifested abilities:
--Attacks are guaranteed to become infected
--Teleports elsewhere in the room
-Channeled power:
--Explodes a corpse, leaving a cloud of rot and inflicting random diseases on nearby pawns



Upcoming content:
-Ability to provoke a haunting in a specific room. You can attempt to summon a ghost of a specific type, but there is still a chance a different type haunts instead. This will make it possible to grind for a specific ability.



Combat Extended compatible.



Check out my Youtube!

Find me on Bluesky :)[bsky.app]

And if you love what I'm doing, consider buying me a Ko-Fi. The more money I get, the more time I can dedicate to making awesome mods instead of grinding to cover my car payment. Thank you :)

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Popular Discussions View All (1)
9
13 May @ 2:51am
PINNED: ISSUES
ThatHitmann
82 Comments
Kaldreth 3 Aug @ 6:04am 
Awesome mod! I'm having fun figuring out which ghost I'm dealing with.

Two suggestions:
Smudge sticks really should be a neolithic tech. Drug production is borderline industrial tech and locks out medieval runs.
Have a way to cure Fated to Die. Maybe a cursed pawn has to kill the other cursed pawn, so only one survives?
Naturtok 3 Aug @ 2:08am 
Hell yeah, i love this mod
Pasta God 2 Aug @ 7:15pm 
@ThatHitmann thank you
ThatHitmann  [author] 2 Aug @ 7:15pm 
The ultimate ability is essentially a punishment for not exorcising it correctly.
ThatHitmann  [author] 2 Aug @ 7:15pm 
@DRYWALL EATER

You can't stop it. It's essentially just a flavorful way to kill a pawn, since the ghosts ultimate is not intended to be fightable. For example, the Goryo just instantly murders one pawn. I just thought the pawn should die slowly.
ThatHitmann  [author] 2 Aug @ 7:13pm 
@twinwin2
@Pasta God

Has been done :)
twinwin2 13 Jul @ 7:05pm 
Any chance this mod will be updated to 1.6?
Pasta God 13 Jul @ 3:35am 
1.6?
DRYWALL EATER 12 May @ 7:17pm 
medieval colonists keep getting brain cancer because of "fate" and I don't know how to stop it, 10/10 mod
Man, my tribals constantly fleeing from the only shelter they have is REALLY annoying. This mod doesn't meld well with randomised research, or barracks. My guys don't even know ghosts exist and they're spam-fleeing from their storage that's on fire? Crazy. I've been haunted since day three. Way more inconvenient than flavourful for me; I was really interested in this mod but it's just ruining the vibes of my list.