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FU Extraction Patch for Arcana (Fixed)
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16 Oct, 2024 @ 10:19pm
16 Jun @ 6:12am
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FU Extraction Patch for Arcana (Fixed)

Description
With this patch, you can use FU's extraction devices process some of Arcana tiles (almost all tiles you can meet while exploring, I think) and get some Arcana resources.
For example, you can put "highland dirt" into a sifter and expect to get an "ariostone".
Now it shall support sifters, rock crushers, arc smelter (only arc smelter) and liquid mixer.

fixed patch of HRG164hjo's mod.

== Version History == (Only three details of the most recent update)

1.1.0 - Arcana Liquids Added to Hydroponic Tray System

arcana_liquid_arcaneWater
> Acts as both water and fertilizer.
> Water efficiency: 3x normal water.
> Fertilizer effects: +2 yield, reduces seed usage by 2, reduces water consumption by 0.5 units.
> Growth rate remains standard (x1).
> Ideal for balanced and efficient automated farming setups.

arcana_liquid_illuminatedWater
> Water efficiency: 2.5x normal water.
> Fertilizer effect: massively increases growth speed (x7), reduces seed usage by 1.
> No yield bonus.
> Best used when rapid growth is a priority over yield.

arcana_liquid_neonWater
> Water efficiency: 1.5x normal water.
> Fertilizer effect: reduces seed usage by 1.
> No growth speed or yield bonuses.
> Functions as a basic seed-saving fertilizer.

arcana_liquid_ruinousWater
> Exceptional water efficiency (11x normal water).
> Fertilizer effect: decreases growth speed (-50%), increases yield by 4, reduces seed usage by 1.
> Suited for long-term crop growth with maximum yield and minimal water consumption.

arcana_liquid_viridescentAcid
> Water efficiency: 6x normal water.
> Water Growth Boost: 1.75x
> Fertilizer effects: greatly boosts growth speed (x3), increases yield by 4, but significantly increases water consumption (+2 units).
> High-end fertilizer ideal for late-game, resource-rich farming operations.

This update adds a diverse range of Arcana liquids, allowing players to customize their hydroponic trays for speed, yield, resource efficiency, or a balanced mix depending on their farming goals.

1.1.1 - Fixed idiot typo
> Fixed patch file name: isn_hydroponicstray.config.patch -> isn_hydroponicstray.object.patch

1.1.2 - Arcana Liquid Balance Update

> This patch revises balance for existing Arcana liquids used in the hydroponic tray system.

arcana_liquid_illuminatedWater
> Added water growth rate: 1.25x
> Fertilizer now reduces seed usage by 1 (previously missing)

arcana_liquid_neonWater
> Water efficiency increased: from 1.5x to 4.5x
> Fertilizer growth effect added: +2x growth
> Still reduces seed usage by 1

arcana_liquid_ruinousWater
> Water efficiency adjusted: from 11x to 8x
> Water growth rate added: 1.25x
> Fertilizer yield increased: from +4 to +7
> Fertilizer growth rate now -0.5x (slower growth)

arcana_liquid_viridescentAcid
> Water efficiency adjusted: from 6x to 4x
> Water growth rate increased: from 1.75x to 2.25x
> Fertilizer growth increased: from 3x to 4.5x
> Other fertilizer effects unchanged (+4 yield, +2 fluid use)
37 Comments
Rnova2 3 Jul @ 1:03pm 
In the end I was able to solve the problem of my mecha running out of energy, it was simply changing the type of fuel to one of higher quality, however the problem of the biomes still exists, the fu mecha are damaging when entering an Arcana biome and the arcana mecha are damaged when entering a FU biome
Rib 3 Jul @ 9:27am 
Not sure if this would be too difficult, but I would VERY much appreciate it: FU Ore detector compatibility with Arcana ores? (Yes I know most of them glow... but then Dustrium shows up.)
Rnova2 3 Jul @ 7:28am 
Hello again, sorry for being so annoying and constantly making almost impossible requests regarding FU and Arcana compatibility, but I really don't know who to turn to to resolve the situation that brings me here again.

This time it's mechs. I recently found them at Nova Station (an Arcana settlement) where mechs are manufactured, and I must say they're mind-blowing in terms of power and armament. They're far superior to Fu mechs and even superior to the mechs from the XS Merch mod.

But here comes the big problem: Fu has a fuel consumption system, and due to their power, any part of an Arcana mech consumes an absurd amount of fuel.

Additionally, Arcana mechs are vulnerable to the effects of FU biomes, and the same goes for FU mechs when they enter an Arcana biome.

My question is, could you help me resolve this issue between Fu and Arcana?
Noirmint  [author] 30 Jun @ 9:02pm 
You can think of it as balance - and in fact, if it's like that, the ruinous water has to dry and kill the plants.
Rnova2 30 Jun @ 1:01am 
I have tried this mod and it works great. The only complaint I have is that the Arcana liquids do not say how much the irrigation or fertilizer of the trays affects it, but that can be verified just by using the magnifying glass on the tray. However, something does not add up. I see that the illuminated liquid is the one that increases plant growth the most, but the illuminated planets have almost no plants, while the viridicent acid, which is in second place, is found on planets with really abundant vegetation. And here I ask... shouldn't it be the other way around?
Noirmint  [author] 15 Jun @ 4:58pm 
Patched. I haven't tested anything, so please let me know if there is a bug.
Noirmint  [author] 15 Jun @ 4:30pm 
Anyway, I just ported this mod to work with the latest FU and Arcana, but since this mod is fundamentally based on FU's extraction system, what you suggested isn't really related to the theme of the mod.

But it sounds like a pretty interesting idea, so I'll try it out as soon as possible. :steamhappy:
Rnova2 15 Jun @ 2:35am 
This mod has been quite useful for my mod pack that uses Frackin' Universe and Arcana. It adds, among other things, compatibility between the liquids from both mods, and allows, for example, the creation of Ruin Liquid by combining it with Dark Water. It's a detail I really appreciate.

However, it could be improved even further if they added the ability to use Arcana Liquids in trays. Currently, Healing Water is the best for irrigation durability, while Liquid Crystal is the best fertilizer. Organic Soup has the property of being able to be used both to water plants and as fertilizer. But... what if you could use Arcana Liquids?

What would happen if you watered the plants with Arcane, Neon, Illuminated, or Ruined Liquid? And if you used Viridescent Acid as fertilizer, would the plants grow faster and dry out? (It would help to know that answer, since the planets Verdant and Viridescent are famous for their abundant vegetation.)
Art//An 8 Jun @ 10:54am 
thank you for heartful caring, i found it worked fine on openStarBound, so its not a problem for me anymore:momozzz:
Noirmint  [author] 8 Jun @ 4:02am 
That's not possible, and also not reproducible. This code only touches on extracting, sifting, crushing, and smelting, and there is absolutely no access to or modification of such as gunfire.lua.

If your modpack doesn't work the way you intended it to, you can read the log.