RimWorld

RimWorld

195 ratings
Advanced Armaments
4
4
2
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.5, 1.6
File Size
Posted
Updated
1.952 MB
17 Oct, 2024 @ 1:09am
11 Jun @ 11:24am
41 Change Notes ( view )

Subscribe to download
Advanced Armaments

Description

[discord.gg]

This mod adds a variety of advanced firearms! Designed with vanilla balance in mind, this mod should perfectly fit alongside mods like the Vanilla Weapons Expanded series.

A brief overview of the content added by this pack


Between charge-pulse munitions and precision rifling, there is now a new tier of powered weapons. These weapons include:






Alongside the new power tier of weapons, Advanced Weapons also adds a select variety of charge-pulse weapons!





Some of these weapons also have mechanoid variants - and yes, for players with the Biotech DLC, they are gestateable.

Combat Extended users also get a few extra variants with underbarrel attachments!


Q&A

Does this mod work with Combat Extended?
Yes! The mod is patched on my end, make sure you load this mod *after* Combat Extended.
I also have an optional submod that gives the weapons fictional but realistic names and descriptions: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3350106666

How's balance compared to vanilla/other mods?
This mod's weapons were balanced with other popular weapon mods like Vanilla Weapons Expanded in mind. They should perfectly slot into vanilla!

Credits
Weapon sprites were commissioned by me, turkler, and drawn by Times New Roman.

Mascot art was drawn by Wilby.

Weapon sounds are sourced from Zapsplat, thanks to their generous license.
https://www.zapsplat.com/music/sci-fi-cyberpunk-blaster-gun-shoot-blast-followed-by-an-electronic-beeping-tail-1/
https://www.zapsplat.com/music/sci-fi-cyberpunk-blaster-gun-powerful-shot-1/
74 Comments
turkler  [author] 5 Jul @ 5:22am 
@U-boat[BY] I'll consider it
U-boat[BY] 5 Jul @ 4:26am 
I would say that is okay mod, graphics are nice and new weapons are okayish. But for the love of Randy Random remove those mechanoids. They are bane to my existence, like imagine centipede with triple rocket launcher with small CD and no charges. They are insane as is, add to that other mods like mechanoid upgrades and this 1 centipede can steam roll your whole colony.
StockSounds 18 Jun @ 12:26pm 
Absolutely ginormous legs! Absolutely nothing but bloat weapons!
Keep up the horny work!
LouIdZarcs 15 Jun @ 10:26pm 
I see the boob, download I should
Genocide 12 Jun @ 10:53pm 
I see the thick, download I click
turkler  [author] 11 Jun @ 2:40pm 
@dr.kristian.west I'll consider it
dr.kristian.west 11 Jun @ 2:32pm 
May there be any balance adjustments in the context of the 1.6 changes? I.E., with the improved Charge Rifle, will the Charge Battle Rifle be buffed as well?
turkler  [author] 11 Jun @ 11:24am 
1.6 update
turkler  [author] 25 Mar @ 4:48pm 
@Warspite Enthusiast that's intentional, to make it more difficult to buy.
Warspite Enthusiast 25 Mar @ 4:46pm 
Great mod! The only thing I do have to point out is that the missile pod's value is way overtuned. Base value is 5k but it only costs ~600 worth of materials and 600 work.