RimWorld

RimWorld

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Biocodable Apparel - Hardcore patch
   
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Mod, 1.5
File Size
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782.586 KB
18 Oct, 2024 @ 9:06pm
21 Mar @ 2:41pm
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Biocodable Apparel - Hardcore patch

Description
An addon for my Biocodable Apparel mod that guarantees any advanced - spacer tech or advanced industrial tech - equipment carried by any pawn will always be biocoded. I've also included a patch to remove the biocodable comp from simple weapons. Miniguns and other advanced weapons (Advanced as in any weapon with the advanced industrial tag) however can still be found biocoded.

This mod is meant to be used alongside Harder Gear Looting and my rework mod for it. You're free to use the mod without them of course, though you'll find that raid loot is far less abundant without any good use for all the biocoded gear.

Harder Gear Looting:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3350628310

Biocode Reformatter Rework
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3351057243
17 Comments
Emily 14 May @ 2:58am 
Well, I got this mod because it specifically says that it *guarantees* that equipment will *always* be biocoded. I think you should clarify that it's not a guarantee but 99%. I got really confused while testing stuff haha.
Luckily it seems like the original mod *does* have a 100% chance for biocoded Empire apparel, which is exactly what I needed. I'll just use that one instead! Ty :steamthumbsup:
turkler  [author] 13 May @ 9:42pm 
@Emily I think a 1% chance to get non-biocoded spacer gear is fair enough
Emily 13 May @ 11:48am 
Hi, after looking around for a bit, it seems like this mod sets the biocoded apparel chance to 99%. Is there a reason for this? Great mod otherwise
turkler  [author] 4 Feb @ 2:17pm 
@Dr Jimothy no, but you're free to make a patch
Dr Jimothy 4 Feb @ 1:31pm 
Does industrial equipment include industrial armour such as flak jackets? I noticed while playing with the Harder Gear Looting mod that there's no option for biocoded industrial armour, and I like to suffer.
turkler  [author] 19 Nov, 2024 @ 3:41pm 
@femoral2 I don't own anomaly so I can't really troubleshoot anomaly issues
femoral2 19 Nov, 2024 @ 3:01pm 
Awesome! So in the scope of this mod, it seems that the charge lance used by the Lone Genius creep isn’t biocoded. Have you noticed the same thing?
turkler  [author] 15 Nov, 2024 @ 4:42am 
@femoral2 that's kinda out of scope for this mod, though if you're looking for a faction with good pawns to fight against I can recommend my faction mod, machinists
femoral2 15 Nov, 2024 @ 3:15am 
Can you make stronger enemies?:
1. Better equipment for Empire pawns, Mercenaries, Pirates, Cultists, etc (with this mod everything should be biocoded).
2. Some enemies appear high on drugs (Hussars and Wasters)
3. More health and resistance for Anomaly enemies
femoral2 3 Nov, 2024 @ 12:34pm 
Thank you!