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Luckily it seems like the original mod *does* have a 100% chance for biocoded Empire apparel, which is exactly what I needed. I'll just use that one instead! Ty
1. Better equipment for Empire pawns, Mercenaries, Pirates, Cultists, etc (with this mod everything should be biocoded).
2. Some enemies appear high on drugs (Hussars and Wasters)
3. More health and resistance for Anomaly enemies