Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Thanks for idea about nether-cap parts of cloth I will put that into my todo list.
With safety etc - somewhere in my plans I think about adding the danger part of mining and smelting into the game. It was impossible to do with DF build-in modding system, but with DF Hack and support of Lua scripts maybe I will be able to add that forges do generate smoke and working with melted metals or glass bring risk of spilling it. So DF players would need to take into account some safety measures as well.
I wonder... will procedural musical instruments built with this stuff appear?
I'm honestly not sure I'd be able to use this substance in the game proper, given the slow horror of its effects, but major kudos to you for making it asbestos in more than name!
Hm... saying that... I wonder... Carefully timed water connected to the pressure plate entering the workshop, with a sufficiently-skilled Strand Extractor... Could be very interesting to work out how safe it can get, with no risk to dwarf health whatsoever!