NEBULOUS: Fleet Command

NEBULOUS: Fleet Command

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Kuiper Shipworks: Refit
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94.906 MB
19 Oct, 2024 @ 4:00pm
15 Jan @ 12:50pm
26 Change Notes ( view )

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Kuiper Shipworks: Refit

Description
0.3.5 UPDATE: Sensor Upgrades

Cover art by the incredibly talented Lenity!

Join the Discord! [discord.gg]

Credits to:
EvilMonkeyPaw, for his work on the original Kuiper Shipworks. A special thanks to Jeoc for his work on the mod prior to leaving the team. We wish him well on future projects.
  • Comet, for excellent modelling work.
  • CyndarSys, for Unity implementation and focusing Kuiper Shipworks to a specific faction identity.
  • Everstorm, for Unity implementation and developing faction lore.
  • GammaRailgun, for Unity implementation and developing faction philosophy.
  • Hello There, for advising the team in various parts of the mod.
  • Imperial, for organization/workflow help, and Unity implementation assistance.

The probably-not-very-awaited Sensor Rebalance update is live! A special thanks to GammaRailgun for her breathless work on this update and tying all of us in to her vision. Included in this particular update is essentially a ground-up rebuild of our modular radar system (dubbed "Radar Legos" internally). This update also fixes the mirror finish of several weapons! Hooray!

  • Most of the redundant DC lockers have been cut, including the small Additive Manufactory, and all of the fast HDC lockers.
  • The Nyste has been shoved into FactionsUnlocked, along with all of its weaponry. We regret that this is our best course of action in regards to balancing it until carriers drop.
  • Radar buff modules have been reworked, changing them from flat stat increases to providing specific tactical capabilities.
  • Medium coilguns have a new flavor to them! Mostly, their reload times went up in exchange for fancy new autoloading systems.
  • Heavy coilguns have seen a reload rate buff! We've received mixed feedback in regards to these, so we're keeping a close eye on them.
  • The Altea's forward large drive slot has been moved aft, reducing the obnoxious bowtanking capabilities of the Altea.
  • The Kyve has recieved an extra radar buff module slot, intended to place it further into the scout role.
  • The Cadonia's programming speed debuff has been removed. However, the hull price has gone up to 245 points.

As always, read the patch notes.
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Kuiper Shipworks has been the mainstay ship manufacturer for the Hekhonian (hek-hone-ian) Union for over 180 years, producing everything from small support craft to massive battleships for both wet navies and vacuum navies.

The Hekhonian Union hails from the world Hekhone. A small world, 2/3rds the mass of Earth, about 75% covered in water with harsh mountains and small landmasses, a sapient race of avians grew to be the apex species of the world. Resembling parrots, with 6 limbs (two arms, two legs, and a pair of arms hidden beneath their wings when folded), the Hekhonian navy is one of the only factions in known space to turn their artificial gravity off while in combat.

While a Union is how they present themselves to outside factions, the Hekhonian homeworld is anything but unified. The vast majority of the world is controlled by the Hekhonian Union, while a smaller but industrially strong faction known as the League of Independent Nests opposes the Union.

Orbiting the homeworld is a deployment of Altea-class battleships, of the block 1 manufacturing run. Spaced equidistant around the planet, one may believe them to be defensive positions for a surprise attack on the homeworld. One would say this, until they saw all of the guns pointed toward a large landmass in the northern hemisphere.

While homeworld tensions remain high, the Hekhonian Union should not be underestimated in combat. If a Hekhonian warship can see you, it can kill you. And it will.

<Hulls>
  • Nyste-class Gunship
  • Kyve-class Corvette
  • Cadonia MK2-class Missile Frigate
  • Nexaria-class Destroyer
  • Helendir-class Light Cruiser
  • Kasr-class Heavy Cruiser
  • Altea-class Battleship

<Weapons>
  • [Spinal] Type X40S Particle Lance
  • [Nyste Spinal] Type XN41S Particle Lance
  • [Nyste Spinal] Type N22S 'Winchester' Coilgun
  • [Nyste Spinal] Type N32S 'Carbine' Autocannon
  • [C1] Type 10 'Castle' Light Coilgun
  • [C2] Type 20 'Magnum' Medium Coilgun
  • [C3] Type 20B 'Magnum' Medium Coilgun
  • [C3] Type 21 'Ballista' Siege Coilgun
  • [C4] Type 30 'Onager' Heavy Coilgun
  • [C4] Type 31 'Long Rifle' Autocannon
  • [C5] Type 30B 'Onager' Heavy Coilgun
Popular Discussions View All (1)
3
10 Jan @ 6:41pm
Balance Feedback
Everstorm
100 Comments
Everstorm  [author] 12 Jul @ 9:23am 
They are designed to work in tandem, both having spinal weapons and such. Glad you're enjoying the mod!
[BOX] Trevish 11 Jul @ 8:14pm 
Wow, the Kasr is incredibly resilient, paired it with a nexaria and have really enjoyed the results.
Suno 18 Apr @ 11:14am 
Very good
CynSys | Platius Cyndar  [author] 12 Apr @ 8:44am 
It is still seeing work, but very slow progress.
NATOSpyder 10 Apr @ 3:20pm 
we're never getting that last update, are we?
Lt. Guncannon 18 Feb @ 6:09am 
Aw man :(
CynSys | Platius Cyndar  [author] 6 Feb @ 7:49am 
@The Kerbal Guy a variety of factors, composed mostly of burnout, partial of some dubious occurences on discord, and then that one guy who told us in no uncertain terms that they fully intended to be offensive with their indeed rather offensive statement.
Ct7274voids 5 Feb @ 8:49pm 
:( i hope you can restart soon i really like this one
The Kerbal Guy 5 Feb @ 8:34pm 
wait why is development being halted?
Everstorm  [author] 5 Feb @ 7:26pm 
We're releasing our next update, then halting development until further notice. Lots of people are rightfully saddened by this, including us as the devs.