Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

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AI Core - Automated Ship Parts 2.5
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Tags: Mods
File Size
Posted
Updated
1.187 MB
20 Oct, 2024 @ 10:14am
17 Aug @ 8:24am
11 Change Notes ( view )

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AI Core - Automated Ship Parts 2.5

Description
AI core that can operate the part in front of it in place of crew.

All credit goes to zoespencer and Aephiex.
All I did was fix the compile error.

Source:
Original : https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2920003373
Version 2: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3006571091

Supported Mods:
https://github.com/nolimet/AutomatedShipParts2_5/blob/master/README.md

Bug reports and Source
https://github.com/nolimet/AutomatedShipParts2_5
Popular Discussions View All (1)
1
10 hours ago
PINNED: Mod support Requests
NoLimet
47 Comments
NoLimet  [author] 8 hours ago 
Will look into it
Silver_Antony 21 hours ago 
Game crashes whenever I try to start it with the mod enabled:

The Group at path '<C:\Program Files (x86)\Steam\steamapps\workshop\content\799600\3119349707\ships\terran\weapons\turbolasers\Turbolasers_Ball_Huge\turbolaser_ball_huge_side_base.rules>/Part' inherits from itself.
System.Exception: Error loading mod: AI Core - Automated Ship Parts 2.5
---> System.InvalidOperationException: The Group at path '<C:\Program Files (x86)\Steam\steamapps\workshop\content\799600\3119349707\ships\terran\weapons\turbolasers\Turbolasers_Ball_Huge\turbolaser_ball_huge_side_base.rules>/Part' inherits from itself.
at Halfling.ObjectText.OTGroupNode.TryGetNodeIncludingInherited(String name, IOTGroupedNode& node, Stack`1 visited) in C:\Users\walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Source\ObjectText\OTGroupNode.cs:line 474
NoLimet  [author] 17 Aug @ 8:42am 
You need 1 for each crew member for required.
So if the part needs 2 crew then you need two AI cores
penguin 17 Aug @ 8:34am 
ok, so, I think the thing that had confused me into thinking the mod didn't work is that the crew will still attempt to pilot these things even w the ai controlling them lol, fgndfj
NoLimet  [author] 17 Aug @ 8:22am 
Also in general.... I've got 1 part that is not working and that is the manipulator beam...
It's not working due to how it's setup......
Still working on added automation for extracting that part :|
penguin 17 Aug @ 8:03am 
ah, ok, that was probably it, I'll reinstall and see what I can do, do a bit of testing on this
NoLimet  [author] 17 Aug @ 7:54am 
@penguin
Are you trying to use it on a specific modded part?
If so it might be that the mod is not supported
I need to update the readme but not all mods are supported.
I need to a add support for a mod.
You can make a issue on git if you want support for a mod. Most of the time it takes me 20 minutes of work to add the support (Made a fancy tool :) )
NoLimet  [author] 17 Aug @ 7:20am 
It should be working?
Unless they updated it again
penguin 16 Aug @ 5:50pm 
is this currently not working for the new update, or am I just dumb and not using it right? :torielsad:
GGXS 15 Aug @ 1:30am 
Amazing!