Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

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AI Core - Automated Ship Parts 2.5
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1.031 MB
20 okt, 2024 @ 10:14
19 aug @ 13:36
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AI Core - Automated Ship Parts 2.5

Beskrivning
AI core that can operate the part in front of it in place of crew.

All credit goes to zoespencer and Aephiex.
All I did was fix the compile error.

Source:
Original : https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2920003373
Version 2: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3006571091

Supported Mods:
https://github.com/nolimet/AutomatedShipParts2_5/blob/master/README.md

Bug reports and Source
https://github.com/nolimet/AutomatedShipParts2_5

Incomaptible mods:
Star Wars: A Cosmos Divided - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3119349707 (Cause a crash incombination with this mod)
Populära diskussioner Visa alla (2)
2
23 timmar sedan
KLISTRAD: Bugs and/or crashes
NoLimet
1
18 aug @ 20:43
KLISTRAD: Mod support Requests
NoLimet
51 kommentarer
NoLimet  [skapare] 19 aug @ 22:48 
@Silver_Antony could you put a log of those crashes in the bug descusions?
I will look at it when I get back from work
Silver_Antony 19 aug @ 20:54 
And it seems enabling this mod and removing the SW mod from the list caused another type of crash
Silver_Antony 19 aug @ 20:32 
The thing is: I don't even need to enable the Star Wars mod, just having it in the mod folder while this mod is enabled will cause the crash
NoLimet  [skapare] 19 aug @ 13:13 
@Silver_Antony ran into some issue -_-
There seems to be some more compablity issues that I need to overcome first :|
It truely does not work with the starwars mod.
It does something that breaks the current mod.
I need to properly investigate the issue to figure out what is going on. I've got some idea but it will take me a bit :|

So for now.... I will add a thingy to the discription until I've adressed the issue
NoLimet  [skapare] 18 aug @ 22:57 
Will look into it
Silver_Antony 18 aug @ 10:00 
Game crashes whenever I try to start it with the mod enabled:

The Group at path '<C:\Program Files (x86)\Steam\steamapps\workshop\content\799600\3119349707\ships\terran\weapons\turbolasers\Turbolasers_Ball_Huge\turbolaser_ball_huge_side_base.rules>/Part' inherits from itself.
System.Exception: Error loading mod: AI Core - Automated Ship Parts 2.5
---> System.InvalidOperationException: The Group at path '<C:\Program Files (x86)\Steam\steamapps\workshop\content\799600\3119349707\ships\terran\weapons\turbolasers\Turbolasers_Ball_Huge\turbolaser_ball_huge_side_base.rules>/Part' inherits from itself.
at Halfling.ObjectText.OTGroupNode.TryGetNodeIncludingInherited(String name, IOTGroupedNode& node, Stack`1 visited) in C:\Users\walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Source\ObjectText\OTGroupNode.cs:line 474
NoLimet  [skapare] 17 aug @ 8:42 
You need 1 for each crew member for required.
So if the part needs 2 crew then you need two AI cores
penguin 17 aug @ 8:34 
ok, so, I think the thing that had confused me into thinking the mod didn't work is that the crew will still attempt to pilot these things even w the ai controlling them lol, fgndfj
NoLimet  [skapare] 17 aug @ 8:22 
Also in general.... I've got 1 part that is not working and that is the manipulator beam...
It's not working due to how it's setup......
Still working on added automation for extracting that part :|
penguin 17 aug @ 8:03 
ah, ok, that was probably it, I'll reinstall and see what I can do, do a bit of testing on this