Crusader Kings III

Crusader Kings III

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aGoT: Mayham
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File Size
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Updated
1.001 MB
20 Oct, 2024 @ 12:37pm
22 Jul @ 10:31am
14 Change Notes ( view )

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aGoT: Mayham

Description
Don't mind Renly and ham, it should have been 'mayhem'. Submod for AGOT that is supposed to bring more chaos to the stable world that is CK3.
Features:
  • Virtuous traits give double opinion (+20/+40), while sinful traits give triple opinion (-30/-60)
  • Claimants don't like the title holder more (was -20, now -50)
  • Dynastic prestige tiers are harder to earn (was 37K renown, now 1M renown to hit 'Legendary')
  • Crown Authority Laws now reduce vassal opinion dramatically more (up to -125 opinion with certain vassals at the level 4)
  • Unfavourable vassal contracts now reduce their opinion more (up to -50 on extortionate contribution of levies or taxes)
  • Depending on the tier every ruler has reduced base general opinion (-5 for counts, -10 for dukes, -20 for kings and -30 for emperors) and increased legitimacy loss
  • Crimes general opinion loses are tripped with an exemption of kinslayer crime, which was increased by five times
  • Personality traits had their positive opinion modifiers doubled, while negative where trippled
  • More strict wrong sex ruler opinion penalty (-10 before, -30 now - applied to female rulers in most religions)
  • No title revocation vassal contract made a default option (to promote AI vassals of AI rulers to actually hold on to their titles); permitted title revocation contract now has a -15 opinion modifier

AGOT mod: Link

Mod order:
AGOT
aGoT: Mayham

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https://www.donationalerts.com/r/schenk
19 Comments
Schenk  [author] 12 hours ago 
Updated, comment again if there are any issues.
Karkinos 19 Jun @ 11:28am 
HEY with the new update this mod causes the free cities to be dictatorships, needs fixing
Karkinos 17 Jun @ 3:28pm 
idea: negative congenital traits massively effect marriage acceptance
Paraworm 30 May @ 12:43pm 
god bless, the game is insane wtih everyone having 100 positive opinion of each other. at least in base ck3 it makes sense with there still being conflict between seperate realms. shits too utopian
GodFear 2 May @ 7:46am 
thx buddy~
Schenk  [author] 2 May @ 3:20am 
Updated
GodFear 1 May @ 10:59am 
plz update~
Schenk  [author] 22 Apr @ 5:17am 
File comparing act up sometimes when blocks of code in-between are missing or got re-arranged in the original.
Right now I can just compare two files, see that only difference between them is my additions and move on or apply new changes from agot mod with one click.

With changes you propose I'd have to either manually look through all of the traits or hope that traits order won't change and visual studio will pick up correctly what parts of 18000 line file align with a 10000 line file so I can look through it faster.

Increased compatibility doesn't always worth the bother. Agot devs themselves overwrite those files even tho they could have created a separate one with their changes. It's just simpler the other way.
Gropy 22 Apr @ 4:03am 
Not really? You're modifiering 1 small part of 00_defines, yet you overwrite the entire file, meaning any other mod that changes parts of 00_defines get broken by yours.

Why not make a file called mayham_defines that only includes what you change.

Furthermore, you have to recopy over 00_defines every AGOT patch, because they might change something in there, that you have to make sure is included.

Same goes for traits etc.
Schenk  [author] 22 Apr @ 2:19am 
It's easier to do and to maintain new game & agot versions this way for overwriting stuff imo.

Just compare & merge affected files when you need a compatch for anything and you good to go.