Total War: WARHAMMER II

Total War: WARHAMMER II

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Better Grudge Rakers For Master Engineers
   
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Tags: mod, Units
File Size
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761.497 KB
20 Oct, 2024 @ 11:12pm
21 Oct, 2024 @ 12:20am
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Better Grudge Rakers For Master Engineers

Description
Ever felt like the grudge-raker line for Master Engineers was terrible and inferior to the sniper line every time? I definitely did. This mod changes that by making the grudge-raker gun significantly more powerful. Now, the grudge-raker actually does give the engineer significant firepower alongside just looking way cooler than before.

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Changes from vanilla grudge-raker:
- Projectiles per shot: 5 -> 10
- Effective Range: 55 -> 95
- Muzzle Velocity: 110 -> 115
- Damage per shot: 5/70 -> 5/30 (Non-AP/AP)
- Collision Radius: 0.1 -> 0.5 (Means the shots are bigger in terms of collision so its easier for them to hit enemies)
- Reload Speed: 11 -> 10
- Penetration: medium -> large_4 (In practice this means that only entities bigger than horses like chariots to giants will resist penetration)

Extra Notes:
- Added a small explosive radius to each shot which deals 5/5 damage
- Projectiles can now bounce and roll, meaning that even if some projectiles hit the ground they can still roll a slight distance and hit enemies.
- Changed the projectile display of the gun to make it look more like the blunderbuss shots from Chorfs in WH3
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The grudge-raker now actually gives master engineers significant personal firepower as opposed to just gimping them like in vanilla. Whilst the sniper line is still generally better if its just 1 engineer in the army due to giving access to ballistic calibration, if you have multiple engineers you might now actually consider using the grudge-raker line, especially during the early game as it gives a significant power spike.

Compatibility:
Only thing it overrides from vanilla is the master engineer shotgun projectile. As such it will be compatible with everything unless another mod does the same thing.

Context
Theoretically, the grudge-raker line is supposed to give more power to the engineer itself due to supposedly higher missile strength, personal stat buffs and the cinderblast shell. In practice, it's useless because the grudge-raker gun sucks ass due to its extremely low range of 55, and shotgun-type weapons in this game often being terrible because they miss >50% of their shots so effective damage is often much lower than what the missile strength suggests. The Cinderblast Shell is just too weak and also you lose out on ballistic calibration which is a huge buff and can easily output more effective damage than the grudge-raker can especially later in the game with high-tier ranged troops.

There was simply never a reason to go the grudge-raker line because it just doesn't do ANYTHING better than the sniper line except for making the engineer slightly tankier and vanguard deployment I guess.