Survivalist: Invisible Strain

Survivalist: Invisible Strain

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Recycle2
   
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Tags: IsMod
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101.212 KB
21 Oct, 2024 @ 1:34pm
31 Oct, 2024 @ 1:49am
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Recycle2

Description
Allows scrapping of various items into Scrap Wood and Scrap Metal (represented as small items)
Changed from previous version to get rid of liquid representation and used discrete items instead.
Using SIS Hide Recipe to hide scrap commands when outside inventory.

The scrap command is meant to be a fast way to "dump" items. The scrap will need to be properly processed to be used.

35 Scrap wood can be processed into charcoal at the kiln.
35 Scrap metal + 1 charcoal can be processed into steel at the kiln.

Just for info, the artificial unit used for scrap metal is floz, for scrap wood is around 5 floz
You can scrap 1 wood into 35 Scrap wood which can be processed into 1 charcoal which is same as processing 1 wood directly into charcoal amount-wise.
The difference is that processing as scrapped wood is faster.


Changelog
2024-10-31
+ grouped scrapped wood 5 into 1. Each unit is now 5 times heavier, but all recipe numbers are divided by 5.


Example usage:
1. Designate a storage for unwanted items (aka trash can). Set it to store items that you don't want. If you want to extend your recycle efforts, set the item types to auto-pickup and auto-drop-at-base
2. Optional. create another storage designated for scrap wood/metal preferably near the kilns to recycle them. Set the items to auto-drop.
3. Set some characters to permanent jobs to recover steel/charcoal from scrap items at the kiln.
4. Occasionally (or when the trash can is full) manually go over and scrap the items. You may optionally dump the scrap items back or just leave them on the character (who should dump it into the correct places).


WARNING:
Currently, the recipes goes by the scrap yield amount (i.e., all items that yields same amount of scrap shares a single recipe, similar to ripping clothings. categories shown below). Do not use recurring production unless you don't want any item in the category as it will scrap all items within the same category.

It is done to reduce the amount of recipes and makes it easier to add new items (just add to existing recipes).
I've thought about individual recipes but it seems to take too much efforts in the long run.
The other alternative is to add a universal scrap would require programming (which I have not gotten around to read up/set up. My C# is super rusty nowadays).

I only want to get my current game going :)


Scrap metal:
yield 2
- baton
- cleaver
- golf club
- hunting knife

yield 5
- machete
- pistol

yield 6
- katana
- tire iron

yield 8
- frying pan

yield 10
- crowbar

yield 12
- axe,
- shovel,

yield 20
- toolbox

yield 28
- pickaxe
- pot

yield 32
- sledgehammer

yield 40
- wrench


Scrap wood:(new numbers)

yield 35
- wood

yield 8
- bow

yield 12
-spiked plank

yield 4
- baseball bat
- spiked baseball bat