XCOM 2
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MadJack Class for LWOTC
   
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22 Oct, 2024 @ 7:07pm
24 Jan @ 4:17pm
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MadJack Class for LWOTC

In 2 collections by Zero
Zero 2025 Xcom2 - Ted Jam Legend++
496 items
Zero Beyond Legendary Summer 2025
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Description
Update 1/24 - The Rocketeer perk at MSGT has been updated to add a Heavy Weapon slot that the rocketeer perk itself should be compatable with.

Update 12/18 - Due to demand, buffed the hacking row of the madjack with two new combo perks - Electronic Warfare combines Haywire and Trojan into a single perk, and Escalation adds failsafe with a +20 buff to Hacking score

Update 10/28 - Wirecutter now applies Disorient to organic enemies and Stun to robotic enemies.
Update 11/23 - Fixed config issue

Inspired, vaguely, by legendary WWII Officer John Malcolm Thorpe Fleming Churchill, who's eccentric military exploits are probably worth a read - The MadJack is a multi-disciplinary commando class, ideal for small squad infiltrations where a variety of tools is more beneficial than a highly specialized unit. They can be trained as a viable melee with some unique close quarters abilities, a competent but not exceptional hacker, or a demolitionist/saboteur with an array of stealth, hacking, and explosive options.

Built around the "Adrenalize" ability, this class is capable of bursts of utility then must take a round to recover, adrenalize is similar to the spark ability overdrive, in that it grants an additional action point and makes any actions turn ending. By default it has a 6 turn cooldown, and applies significant temporary debuffs on the following round. This is a clutch ability for securing objectives when time is running out, and also can lead to some pretty outstanding rounds when it comes to deploying heavy weapons or rushing down soft melee targets. The drawback for using it is immense however and with a long cooldown it's intended to be used sparingly.

As is, the class is functional and can fill in as a support or a dedicated melee, they have some versatile build options, and are mainly objective-based. They start off with access to an ability similar to a spark's Overdrive, though with some limitations, as well as a spark bit (and the attached heavy weapon) making them very impactful in the early game. They never rise to the level of specialized soldiers, but the intention is to have them remain useful throughout a campaign by providing a variety of options.

The melee track doesn't quite compare to other melee classes, they aren't particularly great hackers, and they don't come close to the explosive potential of grenadiers or combat engineers, but being able to fill in for any of those classes when necessary should keep them busy all the time.

Thanks to Reshi, Tedster, and Zelfana for your help.
Popular Discussions View All (1)
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22 Oct, 2024 @ 7:20pm
MadJack Stuff
Zero
6 Comments
Zero  [author] 30 May @ 6:11pm 
@tzeentch, I'm glad you're enjoying it. Yeah I wanted to make something that had a 'pop off' round every once in a while, and general utility most of the time. How do you spec them?
Tzeentch 28 May @ 7:02pm 
Love this class man, they are so much fun. I also feel that they are well balanced, they can either feel weak, but through their cooldowns they can have an absolutely godly turn, so much so that it can be worth working your whole team around their cooldowns.
Zero  [author] 15 Jan @ 11:23am 
@yo Bro, yeah they're the same now
Yo Bro 14 Jan @ 1:28pm 
Is it safe to assume the non-experimental version of LWOTC will work as well?
Zero  [author] 18 Dec, 2024 @ 4:55pm 
@vendral Fixed
Vendral 6 Dec, 2024 @ 1:15am 
Containment field is in both XCOM row and HIJACK row.