Conan Exiles

Conan Exiles

67 ratings
Inventory Utilities
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2.690 MB
23 Oct, 2024 @ 9:06pm
17 Jul @ 3:01pm
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Inventory Utilities

Description
This mod seeks to make your inventory management experience easier by introducing an array of new features to simplify crafting and inventory management. Gone are the days of having to sift through a bunch of chests just to find that one stray material you deposited in the wrong spot!

Features
Crafting Panel Ingredient Pulling
A new button on the crafting panel will allow you to attempt to pull the required ingredients for any recipe into the current inventory so that you can craft it without having to go hunt down the materials. You can even specify a quantity for if you want to make more than one at a time!

Enhanced Construction Hammer
Pressing the Interact key (E by default) while building with the Construction Hammer will pull the ingredients you're missing for the currently-selected construction recipe. If you hold the Sprint key (Left Shift by default) while doing this you'll pull enough ingredients for five of the recipe instead.

Additionally, the Construction UI now features a search bar so you can more easily find that piece of deco you've been searching for!

Quality of Life UI Updates
Crafting stations will now show up to nine crafting thralls to select from instead of the previous maximum of three. This helps when using other mods that combine the functions of several benches and support a larger selection of thralls. The crafting station inventory UI has been rearranged some to make this look nice, still.

Future Development
Planned
  • Additional information about an item in the crafting UI (armor bonuses, weapon damage, etc.)
  • Ability to quickly stack items into multiple nearby inventories at once.

Additional Ideas (No Guarantees)
  • Ability to apply filters to placeable inventories to prevent certain items from being deposited on accident.

Mod Comptability
This mod updates the crafting panel UI component and therefore is likely not compatible with other mods that update that component. Please let me know if you run into anything you think is related to compatability!

Community
Join the Discord to follow along with updates for all my mods and make suggestions! https://discord.gg/QCHB5QVgCv

Want to contribute? Feel free to open a pull request to the GitHub repository and I'll review it! https://github.com/mjdean94/InventoryUtilities
28 Comments
Carlitos 25 Jun @ 6:35pm 
Incredible mod. I keep the items stocked in the chests and it works well for me.
Thanks for making this mod available to the community.
Morcrist 19 Feb @ 12:58pm 
Any way to make it so we can pull or place ONE (1) item at a time to/from containers? For example, by double clicking? So annoying to have to shift+drag if you only want 1 item.

Also, it would be beyond amazing if when crafting it would show you how many mats you had of the ones you need, instead of just showing what you need and greying out the item if you don't have enough.
Micah 23 Jan @ 1:41am 
Feature request: Also pull from other crafting stations and the player inventory. If I need leather in the armor crafting bench, currently it won't pull from the tanning rack or my inventory, nor will it pull from other crafting benches that may have leftover leather in them. This means when I fail to pull leather, I still need to "hunt" for it.
Micah 22 Jan @ 9:08am 
I was able to resolve the issue by moving this mod to the top of my mods list. Key bindings worked after that.
Micah 22 Jan @ 9:02am 
I also am running into the same problem that JamesBieBoe was getting. I see the search bar in construction menu so I know the mod is installed and running, but my interaction key doesn't do anything when I'm trying to construct, even though I have a chest a few feet away with all of the materials I need.

Fairly new game, I have two foundations and a chest, I'm trying to build a third foundation with stone/wood in the chest and none in my inventory.

I am pressing the interaction key while moving the ghost around. I also tried pressing it while in the construction selection screen, but that also didn't work.
JamesBieBoe 28 Dec, 2024 @ 4:13pm 
Whenever i press the E or Shift keys it doesn't pull from nearby chest. is there something im doing wrong? the chest is about 10 feet away
Technoplex  [author] 13 Dec, 2024 @ 5:38pm 
Sorry, I'm late getting to this, but I appreciate the note, Malkave, and apologize that there's a conflict there. I'm hoping to add something sorta similar to AWS to this mod at some point (not exactly the same, though) so maybe that'll suit your needs in the future?
Malkave 23 Nov, 2024 @ 4:56pm 
Love this mod.. but it caused AWS to stop working, i think they both edit a similar section of the inventory screen.. I had to roll this mod back and replace it with something else as my server voted to keep AWS's function..
Yinan 2 Nov, 2024 @ 2:34am 
@Technoplex
Oh, that's more than fair enough :)
Thanks for the info! Looking forward to it being configurable :)
Would be even better if it supported something like ModControlPanel or such so that you can easily configure it ingame (which would allow one to also directly see the impact).
Technoplex  [author] 1 Nov, 2024 @ 4:27pm 
@Yinan I think the range is like 10K Unreal units. I'm not sure what that translates to in Conan foundations, but I can find out. I just sorta picked a number and saw the debug range that got drawn and said "hey yeah that looks good". Just keeping it real with you. :)

I'm planning to add server config in the near future so that you can customize that range, so stay tuned. When I do implement that, I'll make sure the input is measured in Conan foundation lengths so that it's a more meaningful number.

@G10W5 I think that's a good idea, but I'm not sure if it fits within the scope of this mod or not. I'll do some thinking on it. Worst case, maybe I could make another mod that provides that sort of functionality. After all, those things show up in the Hammer in Creative Mode, so why not have it all the time, right?