Total War: WARHAMMER III

Total War: WARHAMMER III

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Gor-Rok The Broken (overpowered)
   
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File Size
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171.622 KB
23 Oct, 2024 @ 9:08pm
27 Jul @ 5:40am
25 Change Notes ( view )

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Gor-Rok The Broken (overpowered)

In 1 collection by Supramaister
Supramaister's Broken (Overpowered) Characters
40 items
Description
First of all, thank you for clicking on this mod, second, think fast chucklenuts! I just made the big white lizard even more BIGGER, now he is taller than a carnosaurus (lore: 10-12 feet tall vs 8 feet tall), but smaller than a Terrorsaurus, bu-bu-but! he is now overpowered as hell! He is tougher to crack than bedrock, hits like a miniaturized godzilla, is a bit faster than a regular carnosaurus, he can't climb walls anymore tho :'( but he doesen't need to when he can just cast 'BONK' on the walls and make them dissapear :)

If all this sounds to your liking then, I've got a mod for you :)

Stat changes:
- his model is now 3,5 times the size (from 1.3), has 4000 mass (from 2000) and his speed is now 80 (from 34) and also changed his category from melee infantry to warbeast (tho in the unit card it still says "mace infantry", so idk if bonuses vs large apply to him
- his health is 18000 (from 5136)
- he still has the same 100 armour from before but his missile block is now 90 (from 55)
- his charge bonus is now 60 (from 30), his melee attack is 90 (from 45), melee defense is 120 (from 60, so he is still more defensive-focused), his morale is 120 (from 80) and he is unbreakable (of course)
- he has 0 flaming resistance (from 0), 0 magic resistance (from 0), 20 physical resistance (from 15), 10 missile resistance (from 15) and 10 ward save (from 0)

Melee changes:
- 0 bonus vs large and infantry (from 0), 1350 total damage (450 normal and 900 piercing), his weapon lenght is 8 (from 3), his splash attack is stronger, very large (from medium) and can hit 80 targets max (ha! you tought I would put 40 as always)
- he has x3 building damage multiplier (from 0,75)
- his attacks remain non-magical and non-flaming but his attack speed is still 4 seconds

Ability changes:
- regeneration
- guardian
- dread aversion and
- frenzy

Attribute changes:
- he causes fear and terror
- has vanguard deployment :)
- has unbreakable (I mean, he is "the stone upon which the Lizardmen's enemies are broken", so why not) and
- has devastating flanker

So, there it is, his biggest trait is still being as resilient as a Xenomorph, but now he can BONK his way in (or out) of almost every situation because he has a pretty big and mean splash attack and he no longer has the speed of a turtle

If you want a version containing all the broken lords I've made in one single mod then check out "The Broken Lords Compilation (all-in-one)" https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3492374453

Thank you again for clicking on this mod, hope you enjoy it and all critscism is welcome :)

I only wish I could make his footsteps sound like the ones from the other big dinos, but alas, I don't know how to :(

Credits to Budster7 for the quality pics (holy smokes I didn't know he would also be big in the campaign map XD)
21 Comments
Supramaister  [author] 23 Jun @ 5:56pm 
ohhh that would be cool, and nice man!
「Des」 23 Jun @ 7:34am 
Loving this big lizard boy and this series by the way
「Des」 23 Jun @ 7:32am 
Could you make giant and OP Nakai and Kroq gar too? :P
Supramaister  [author] 26 Apr @ 1:52am 
done!
ftanke1 23 Mar @ 1:41pm 
ok
Supramaister  [author] 21 Mar @ 2:24pm 
you mean you don't like the big lizard energy of the big lizard? yeah I mean, that would be reasonable, if I ever come back to modding sure
ftanke1 19 Mar @ 7:08pm 
Could you make another version of this mod where gor rok isnt a giant sized lizardman
Supramaister  [author] 20 Nov, 2024 @ 3:14pm 
you are welcome!
Q先森 20 Nov, 2024 @ 11:30am 
Thanks!
Supramaister  [author] 8 Nov, 2024 @ 9:23am 
hi! uhhh, for now I don't think so, I barely know the SFO mod, but heard it's pretty big, and I'm doing this in my free time and for like a month now, so maybe in the future?