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Peleliu Part IX: Ngesebus [Mission]
   
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24 Oct, 2024 @ 12:58pm
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Peleliu Part IX: Ngesebus [Mission]

In 1 collection by Sentry87
Peleliu Campaign
11 items
Description
Map: Peleliu 1944 - 9/28/1944
Gamemode: Operation (9 phases)
Invaders: United States (allies)
Defenders: Japan (axis)

Last update: 6/3/2025


"D-plus 13 (28 September) saw several notable developments which cleared the way for the final mopping up of northern Peleliu. Of these, the most spectacular was the assault and seizure of Ngesebus Island, 500 to 700 yards away across shallow reef. This attack was planned as a simple, straightforward shore-to-shore operation, utilizing all available supporting arms. Because it promised to provide a good show, high officers from the various elements, including the transports, command ships and fire support vessels, were invited to view it from a vantage point which provided safety and even a certain amount of comfort.52 They were not disappointed.....

The general plan of the attack was as follows: One hour of naval gunfire, air and artillery preparation commencing at 0800; the last 200 yards advance of the assault wave to the beach to be covered by continuous strafing by Marine Corps fighter planes56 parallel to and directly on the landing beach; the landing force to be led by the Sherman tanks, flanked on either side by LVT(A)'s and followed by LVT's loaded with the troops of the assault wave; the entire battalion to be loaded in LVT's and the waves to land successively at two minute intervals.....

The landing was highly successful. Some 50 of the enemy were killed or captured in the pill boxes on the beach without having so much as a chance to fire a shot at our approaching waves. The fighter planes did a remarkable job of strafing the beach up to the time our leading wave was 30 yards from the water line. A Japanese officer captured in the beach positions stated that the strafing was the most terrifying experience he had been through and that they had been allowed no opportunity to defend the beach. . . .

The only terrain with any claims to formidability lay in the zone of Company K: a cave-pocked ridge along the island's western shore which provided a small-scale replica of conditions in the high ground on Peleliu. ..

By 1700 all of Ngesebus had been overrun except for an area a few hundred yards in extent at the extreme northern end, though a few caves in the ridge remained to be demolished.

The 3d Battalion completed the seizure the following day (29 September--D-plus 14). In the process tanks knocked out a large naval gun and a 75mm artillery piece which had opened point-blank on the approaching infantry. Ngesebus was declared secure62 at 1500, and an hour later the 2d Battalion, 321st Infantry, in accordance with orders issued the previous day, commenced relief63 of the assault troops for the final mopping-up. That night 3/5 was safely bivouacked in the Ngardololok RDF area with an excellently performed job to its credit.

One aspect of the operation proved disappointing, however. The Japanese fighter airstrip, capture of which had been originally the main objective of this little foray, proved to be surfaced with sand so soft as to render it useless. Thus, the most substantial achievements were the elimination, once and for all, of that harassing fire into the rear of troops operating on northern Peleliu, and denying the Japanese further use of what could have been a valuable staging point for reinforcements moving down from the central Palaus."

https://www.ibiblio.org/hyperwar/USMC/USMC-M-Peleliu/USMC-M-Peleliu-6.html

Used map: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3308576965

Used DLCs:
https://steamhost.cn/app/2317930/

Used Mods:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3012974428

Used Mods:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3014411070

Used Mods:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3355863780

Used Mods:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3237375431

Used Mods:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3417098489
5 Comments
[BTYR] GhostofMandalore 29 Oct, 2024 @ 6:37pm 
This has been a fantastic series. I really appreciate the amount of detail and thought you've put into these maps.
[1stWTVIR] Topgumby 27 Oct, 2024 @ 10:14am 
BTW this is a great map and the single player experience is excellent. I think I'll take my Co--op questions to the forums or Discord.
jaybee 27 Oct, 2024 @ 9:15am 
NINE PHASES
Sentry87  [author] 26 Oct, 2024 @ 10:11pm 
It's preferred for all players to spawn in at the beginning of the match. No spawns in middle phases, phase 2 - phase 6.
[1stWTVIR] Topgumby 26 Oct, 2024 @ 8:18pm 
Are these meant to be playable co-op? Having trouble with anyone but the host being able to spawn in.