Rivals of Aether

Rivals of Aether

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Juliette
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24 Oct, 2024 @ 9:58pm
29 Oct, 2024 @ 9:39pm
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Juliette

Description
JULIETTE
The Eager Rookie



To reach the pinnacle of the Pro League - that's Juliette's dream. Juliette's passion for Corestrike blazes like an infectious conflagration, spreading to all she encounters. She's a flexible contender whose agile yet powerful playstyle lets her put heavy pressure on opposing defenses.


Omega Strikers is a lightning-fast 3v3 free-to-play footbrawler with a colorful cast of 21 unique characters. Customize your playstyle further by selecting Striker Gear, and power up by drafting Awakenings after every set. Squad up with your friends and use your Striker's signature abilities to outplay your Rivals and become an Omega Striker.




MOVES



STRIKE (Jab)
Representing Juliette's STRIKE, Jab deals a LIGHT hit in a circle around Juliette. Just like in Omega Strikers, STRIKE can hit things that are on any side of you. Unlike in Omega Strikers, STRIKE can only be used in one direction, but you can cancel into specials.




EVADE / ENERGY BURST (DSpecial)
Representing the Energy mechanic usable by all playable Omega Strikers characters, Dspecial consumes Juliette's Energy meter to allow the use of EVADE / ENERGY BURST. With at least one full bar of Energy, Juliette can use DSpecial as EVADE, granting her invulnerability for 1.5 s, consuming one bar of Energy in the process. When the Energy meter is full, DSpecial becomes ENERGY BURST, inflicting nearby opponents with Clairen-type stun in addition to the invulnerability. ENERGY BURST consumes all of Juliette's Energy meter. Using any attack will end the invulnerability effect early. Juliette can increase her Energy meter by landing attacks, with LIGHT hits granting less Energy. By popular demand, successful parries will also grant Energy.




Fiery Fist (NSpecial)
Representing Juliette's PRIMARY, NSpecial is a fast punch with a short cooldown and knockback scaling that rivals a Strong attack. Pair with grounded Fspecial for Juliette's signature combo, the Dashpunch. (Hover over the spoiler bar to play animation)







Flying Phoenix (FSpecial)
Representing Juliette's SECONDARY, FSpecial carries Juliette in a direction hitting every enemy in her path. On hit, grounded FSpecial can be canceled into almost anything. Aerial Fspecial does less damage and carries Juliette diagonally downward with limited steering, but has a strong spike near the start. Aerial FSpecial can be jump-cancelled on hit, and can be walljump-cancelled even without hitting anything. FSpecial has a longer cooldown than NSpecial unless the move hits something, in which case the cooldown is the same. (Hover over the spoiler bar to play animation)







Flame Flurry (grounded USpecial) (COMING SOON)
Representing Juliette's SPECIAL, grounded USpecial deals a flurry of light jabs followed by a roundhouse kick. Juliette can move while this move is active. Aerial USpecial is reserved for a recovery tool: a soaring kick that has some laddering utility. Grounded USpecial has a longer cooldown than NSpecial or FSpecial.




FStrong
This is not a reference to Omega Strikers. FStrong has a long winding-up period before it begins to charge. The winding-up time is reduced based on how fast Juliette was moving when FStrong was input. If anyone knows how to have a non-static charge frame for Strongs, please let me know.




UPCOMING

  • Implementation of Flame Flurry.
  • Implementation of proper SFX.
  • Normalization of hair behaviour.
  • Resprite and/or rebalance to better align with community expectations.
  • Omega Strikers skins as alt recolors, selected on the Character Select Screen (CSS).
  • Implementation of Striker Gear from Omega Strikers, selected on the CSS.
  • Implementation of a Rivals of Aether-style stage control gimmick.
  • A playable version of Omega Strikers / Corestrike for the Aether form of Juliette's home stage: Ahten City
  • Compatibility with other characters / stages / buddies
No promises, though.





Credits

Omega Strikers was created and is owned by Odyssey Interactive. I believe that this user generated content falls within the guidelines set out by Omega Strikers' Terms of Service.

Trace Sources

Some sprites (the high quality ones) were pixel-traced. The source of the original images are detailed below:
  • The images charselect.png, icon.png, win_bg480_270, and 40px-Small_Big_Heart_Juliette_Emoticon.png were traced from their respective appearance in Omega Strikers and/or Odyssey Interactive's game asset kit as accessed through their website.

  • The image portrait.png was traced from the "Updated Render" of Juliette uploaded to the Omega Strikers wiki by user Sonelent. Since content on said wiki is licensed under the Creative Commons Attribution-ShareAlike 4.0 License[creativecommons.org], I think that the pixel-traced portrait.png must also fall under the same license.

  • The image results_small.png was traced from the Omega Strikers Animated Opening by Studio TRIGGER.

  • The wind-up frames for FStrong were traced from the anime One Piece.

Playtesters:
  • ArcaXYZ
  • LokieLogic
  • S E E B
  • nick12512

Guest Appearances:
The following characters also appear in the image carousel:

  • Yuri by TTV/AmberLearner
  • Bocchi by TehEnd and FantasticFungus
13 Comments
chrisinlight 3 Dec, 2024 @ 7:01pm 
Tried to do a charged strong move to the left and it crashed.
Redeemed Revan 31 Oct, 2024 @ 6:45pm 
She's still horrible, even with the buffs/nerfs
JamClone 31 Oct, 2024 @ 11:49am 
I'm surprised Rivals is starting to get Omega Strikers content - I'm all for it
Redeemed Revan 28 Oct, 2024 @ 11:31pm 
Sounds solid
SurrOuil  [author] 28 Oct, 2024 @ 10:27pm 
@Redeemed Revan :SoniiSalute: Dash speed has been increased to 6.00, meaning that she now speed-ties with Forsburn, SK, and Hodan. USpecial now goes into pratfall. FSpecial's cooldown has been reduced to exactly 200, twice that of NSpecial. In addition, FSpecial's cooldown will be halved upon hitting something with it. NSpecial's ground friction was tweaked slightly to hopefully allow for more consistent dashpunches at low %. Both NSpecial and FSpecial will now no longer go on cooldown unless they have created or started to create hitboxes. FTilt's startup has been reduced by 10 frames (I think).
Redeemed Revan 28 Oct, 2024 @ 3:56pm 
Firstly, she's very slow.
THERE AREN'T ANY HIT SFX
Up special doesn't go into pratfall and can be used repeatedly.
F-special's cooldown is too long.
F-tilt is too slow.
Redeemed Revan 28 Oct, 2024 @ 10:26am 
Let me play her and get back to you
SurrOuil  [author] 27 Oct, 2024 @ 11:57pm 
@Redeemed Revan thank you for the feedback. I know that the sprites are low quality and that there are few SFX implemented. Are there other aspects of the character that you found distasteful? If you have specific suggestions, please feel free to let me know, although you are by no means obligated to.
Redeemed Revan 27 Oct, 2024 @ 6:06pm 
Needs a lot of work
Redeemed Revan 27 Oct, 2024 @ 6:06pm 
this character is horrid