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High, Mid, Low are three LOD levels, something common in 3D assets for games (optimisation). You can take a look at the "Alternatives" file but you also have to create one .ndf file from scratch per unit in GameData\Gameplay\Gfx\DepictionResources in which you put what's detailed in the guide.
For now we haven't integrated custom 3D models so I haven't written down this part as I don't want to get something wrong. I hope to be able to write that down after testing it this month.
For the 2D unit cards you simply have a string to change called "Texture" something in the UniteDescriptor.ndf
Will see if I have time to detail that here.