Horizon's Gate

Horizon's Gate

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Mafe optional and toggleable balance changes
   
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25 Oct, 2024 @ 8:20pm
1 Aug @ 1:17pm
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Mafe optional and toggleable balance changes

Description
A collection of changes to some base game stats and mechanics, or complettly new ones. All of those changes are OFF by default and its up to the player to choose which ones to turn ON. Some changes, when ON, will add an extra text to the mechanic they affect to explain they effects. Those mechanics, unless specified, are global changes, meaning they will affect both players and any other enemy/actor.

This mod can be safely enabled on both old and new saves alike. To bring up the config menu, pause the game and select the "Mods" option (while outside combat). Inside you will see this mod dialog for configuration.

There are LOTS of options to mess with, so they dont fit this page description. If you hover the mouse over any of those on the list, they will create a tooltip that describes, in depth, what does the option change or how does it work.
7 Comments
Mafe  [author] 27 Apr @ 8:05am 
An important update regarding clarity has been uploaded. Thanks to the modder Furdabip, now I know we can add tooltips while hovering the mouse for a second on dialog options. This means that from today and forward on, all the mod options will create a tooltip while hovering the mouse over them that explains in-depth what is being done with it.
Mafe  [author] 26 Apr @ 3:54pm 
@Ryu impossible to do, we cant change how XP works. However, you can tweak the shared XP option that this mod offers if you want something, each time one class gains XP, each one of your actors gets a % of that XP to the respective class the original actors was wearing. Be careful to not set it to high, it causes heavy lag, specially on older saves when calculating XP.
Ryu 2 Mar @ 5:08am 
anyone know where I can find a mod that makes it so your second class gets some exp after combat?
Goregrind 7 Jan @ 5:55pm 
i feel so dumb, i'm not able to open the menu lol
KumaCat 8 Nov, 2024 @ 5:56am 
Oh, you're right!
Mafe  [author] 5 Nov, 2024 @ 6:09pm 
It actually does not need to be in a port, works anywhere for the config. It just has to be outside combat for the menu to work and be able to be called.
KumaCat 28 Oct, 2024 @ 7:30am 
Oh, I actually wanted to add, it also needs to be in a port city. That means, it won't trigger the menu while on groves. Didn't check monster''s nests though. Hope it helps anyone! :)