Xenonauts

Xenonauts

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Enhanced Crash Sites
   
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1.726 MB
2 Nov, 2014 @ 1:53am
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Enhanced Crash Sites

Description
Enhanced Crash Sites v2.0

Authored by Kabill

--- Overview ---

Enhanced crash sites adds in smoke, fire, ground and prop damage in and around UFOs so as to make crash sites actually look like there has been a crash!

--- Known Issues ---

There are no current known issues. If you encounter any bugs or problems, please report them in the comments below or on this thread on Goldhawk Interactive's official forums:

http://www.goldhawkinteractive.com/forums/showthread.php/10910-v1-06-X-CE-v0-21-Enhanced-Crash-Sites-%28v1-1-3%29
Popular Discussions View All (1)
1
3 Aug, 2023 @ 8:49am
Is it compatible with x-division?
clop1000
68 Comments
SQW 12 Feb, 2023 @ 3:30pm 
Thanks for the quick reply. I like your FITH too much to go back to vanilla XCE.
kabill  [author] 12 Feb, 2023 @ 10:02am 
@SQW: IIRC, the answer to the first question is "sort of". Some of the smoke is placed as a tile rather than the smoke "effect" that is generated from weapons. But it's possible some of the smoke is "real" smoke as well, I don't remember now exactly how it works (it's a long time and I had different approaches when making it).

Regarding the second question, I think you would need to edit all of the submaps individually which would be quite a lot of hassle.

Ultimately, if you want something different I'd recommend playing with the Community Edition mod which has something similar to this mod baked into it, along with all the other QOL and bugfix benefits. I haven't really played with vanilla XCE (I always played with Fire in the Hole) but I think it's a bit more subtle than this mod is.
SQW 11 Feb, 2023 @ 4:28pm 
Does the smoke from crash site act like regular smoke that give -20% to hit per tile?
Also, is there somewhere I can edit the number of fire/smoke from a crash site? Some of fire and smoke effect can feel excessive.
p6kocka 24 Oct, 2022 @ 6:28am 
Yes. I´ve already read about XCE having enahnced crash sites already. Anyway..thank you for your answer.
kabill  [author] 24 Oct, 2022 @ 4:26am 
@p6ocka: There are no gameplay changes per se, although some of the map changes can have implications (e.g. blocking routes or taking away cover which would normally be there).

I'm not sure about compatibility with X-Division. If that mod makes any changes to UFO submaps (e.g. UFO layouts) then this mod would overwrite them. So possibly not. In any case, the Community Edition mod I think has some things built into it which does more organically some of the things this module does, that X-Division should work with that. So I think that is probably the better / more reliable solution. (Candidly, with Community Edition, this mod is somewhat obsolete.)
p6kocka 23 Oct, 2022 @ 2:19pm 
Hello @kabill. I know, it's an old mods created almost a decade ago. I am playing X Division mod. Are those two mods compatible?
Does your mod alter the gameplay in some way? Or is it really pure aesthetics? Because X Division can't be played alongside other mods only those which don't cgange the gameplay.
megalodon007 26 Mar, 2022 @ 11:50am 
Hi. This mod is great, but there are some problems here. I can no longer play game in online with this mode active because it starts to work slowly and sometimes crash the game. Fire doesnť hurt enybody (xeno-operatives, civilians and aliens). When I disabled mode and load saved game in geoscape (where this mode do not works) my mouse doesn´t responde.
Dr. Death 15 Dec, 2020 @ 6:16pm 
I like it but RNG HAS fucked me over. Sometimes the weird permanent fires or the fires that go off then back on again blocked an ENTIRE road to the UFO or only left a very small road that required a long way to travel. Maybe add a timer for the fires after you first see them and then they go off or dont allow for fires to be consecutive.
Fyfield 8 Aug, 2018 @ 11:58pm 
VoodooDog: and you have been to exactly how many crash sites, Dr. Bob Lazar?
kabill  [author] 8 May, 2018 @ 10:11pm 
@VoodooDog: That's fair. But I wasn't going for realism so much as asethetic. If you want a more toned-down experience, I would recommend simply using the Community Edition mod