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Regarding the second question, I think you would need to edit all of the submaps individually which would be quite a lot of hassle.
Ultimately, if you want something different I'd recommend playing with the Community Edition mod which has something similar to this mod baked into it, along with all the other QOL and bugfix benefits. I haven't really played with vanilla XCE (I always played with Fire in the Hole) but I think it's a bit more subtle than this mod is.
Also, is there somewhere I can edit the number of fire/smoke from a crash site? Some of fire and smoke effect can feel excessive.
I'm not sure about compatibility with X-Division. If that mod makes any changes to UFO submaps (e.g. UFO layouts) then this mod would overwrite them. So possibly not. In any case, the Community Edition mod I think has some things built into it which does more organically some of the things this module does, that X-Division should work with that. So I think that is probably the better / more reliable solution. (Candidly, with Community Edition, this mod is somewhat obsolete.)
Does your mod alter the gameplay in some way? Or is it really pure aesthetics? Because X Division can't be played alongside other mods only those which don't cgange the gameplay.