RimWorld

RimWorld

45 ratings
[AP] Skeletons, Skeletons, Skeletons! (Continued)
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Mod, 1.5, 1.6
File Size
Posted
Updated
1.050 MB
26 Oct, 2024 @ 6:00pm
4 Jul @ 6:05pm
9 Change Notes ( view )

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[AP] Skeletons, Skeletons, Skeletons! (Continued)

In 2 collections by Zaljerem
Zal's Continued Mods
512 items
Race Mods
55 items
Description
Original mod by Sovereign, Fairy, Alexis Popcorn
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2967832003
If the original author requests it, I will remove this update.

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Please see original mod page for more detail.

Skeletons spawn as slaves (Ideology only, default true, mod option, without Ideology they spawn as colonists automatically)

Skeletons unaffected by hypothermia (default true, mod option)
Skeletons cannot learn (default true, mod option)
Generated skeletons skills capped at 5 (default true, mod option)
Skeletons can wear apparel (default true, mod option)

Should now be compatible with [FSF] Complex Jobs

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Original mod notes (1.4):

Skeletons, Skeletons, Skeletons! (SSS for short) is a mod that introduces a new race of skeletons! What differentiates it from other skeleton race mods is their traits and unique way of obtaining them, as well as other features! These skele-dudes are dead, very dead, they lack any organs, feelings, motivations, they are mostly only useful for dumb work and easy-to-get-and-handle soldiers.
49 Comments
harhell 4 Jul @ 8:13pm 
Is it possible to preserve their age after resurrection?
MinosAsterion 25 May @ 2:05pm 
They are too young for Fishing (Vanilla Expanded)
MinosAsterion 24 May @ 6:46pm 
Invisible heads: Check you aren't running a face mood or facial animations, it may bring some issues.
Don't spawn: Some mods that add traits when a pawn is created may produce some issues. I found some in a mod that adds technological backgrounds.
Run and Gun: For some reason it just doesn't work with that mod, hope you can make it compatible.
Chiiro 17 May @ 9:18am 
I can't get them to work. Recently they just don't want to work, the sarcophagi just opens empty. The raids work just fine
UncleRippu 19 Apr @ 3:55pm 
they still spawn without heads, the only way i can seemingly get them to have heads is with the skull mask from the 'butchering drops skeletons' mod.
Frank Glass 22 Mar @ 10:30am 
they all seem to be missing their heads for me
KingsQuester 18 Mar @ 6:47pm 
@pbergy No they don't
pbergy 16 Mar @ 2:01am 
I know this is probably a silly question but do they need to eat?
Hyperboliptichat 11 Mar @ 9:23am 
I have several and I have their priority set to high yet my colonists just gloss over them and walk over the corpses. They just leave them where ever and I tried make the tomb a dumping ground for corpses that didn't work. I tried to click a colonist and then right click a corpse but that didn't work. Getting real cooked in my small brain right now
Hyperboliptichat 11 Mar @ 9:11am 
Someone please tell me how to put the bodies in the sarcophagi, I have no idea what i'm doing