Total War: WARHAMMER III

Total War: WARHAMMER III

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Fatigue Matters - SFO
   
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battle
Tags: mod
File Size
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26.164 KB
26 Oct, 2024 @ 6:57pm
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Fatigue Matters - SFO

In 3 collections by Cerb
SFO Hardcore Mode
76 items
SFO realism and depth collection
72 items
Playtest New Mods To Be Balanced
116 items
Description
Changes the way fatigue works to be more impactful than the base game, with higher levels of offensive stats in particular being reduced. Units in larger, bulkier armor will tire quicker in combat, but as armor doesnt degrade anymore due to fatigue, will perform better over a longer duration.

Offensive stats are reduced by up to 50% at exhausted, while defensive stats are around 20% by comparison.
2 Comments
Cerb  [author] 10 May @ 3:51pm 
I have it on my list of things to do, but its quite a long list, and its fairly far down the bottom. This is largely because its a lot of work to keep them up to date with sfo submods, plus my mods, and theres a huge amount of work to go through, and with so many people as part of the process it becomes very complex. Then theres also the potential for them to be added later and invalidate a chunk of work, and i have a lot of other work i want to get done which ive been working on for a long time :)
Mann 10 May @ 9:38am 
Hi @Cerb, have you thought about making a sub-mod for ovn factions? They are quite a popular team and their mods are on high quality, however without your balance mods even a sfo submod doesn't make them fit into your system of units, fatigues, formations. Or do you think it's futile, because sooner or later they will be added to the game and you don't want to waste your time on it?