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It's true, there are lots of zombies by default! If I come back to polish the mod up (I'm taking a break from it for now), I'll consider adding some settings for it to make the experience easier to tweak.
There is protection for NPCs that have a "life loop" in their inventory to avoid locking the player out of the main quest, though I haven't thoroughly tested it.
Part of the reason other NPC protection wasn't a priority with this first iteration of the mod is because I felt it was funny, and also fitting given that vanilla Qud can generate nearly-unusable librarians. For example, one time they were a Chrome Pyramid, and were surrounded by a forcefield. Another time, they were a Madpole that tore me apart due to touching blood and going berserk.
With that being said, If I Implement the custom settings, I'll definitely consider adding a toggle to protect important NPC's to help make things less frustrating! Thanks for your suggestions! :)