Age of History 3

Age of History 3

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Age of Rebalances
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28 Oct, 2024 @ 3:53am
3 Aug @ 10:09am
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Age of Rebalances

Description
THIS MOD CHANGES A LOT OF FILES. DON'T USE IT WITH OTHER MODS FOR THE BEST EXPERIENCE!

This mod is part of History Enhanced. Have you ever wanted to feel how enemy nations pose a threat to you, to feel the need for planning, to feel the challenge? Or did you think it was too easy to progress in the game? Have you ever wanted to play a more challenging Age of History 3?

Age of Rebalances is a mod that increases the efficiency of artificial intelligence and improves the balance of the game! Play Age of History 3 in a new, exciting way.

What this mod changes:
- Improvements to units balance;
- Improvements to buildings balance;
- Improvements to overall balance;
- Increased bonuses for the largest resource producers;
- Various AI improvements;
- Uprisings will occur more often;
- Increased terrain defense bonuses to emphasize its strategic importance;
- Removed some opportunities for players to upgrade their army too cheaply;
- Improved technology order to make technological development smoother;
- Promoted advisors now provide stronger bonuses;
- Other minor improvements

Feedback: https://forms.gle/kJEjBYpB6Qc1egMh9

New update! 02/08/2025
- Rebalanced buildings
- Nerfed resource buildings
- Reduced attack range of most units
- Increased duration of investment in growth rate, economy, tax efficiency, manpower and infrastructure
- AI will upgrade capital buildings more often
- AI tweaks and other minor improvements
- Promoted advisors now provide stronger bonuses
- Advisors promotion price 30 → 150
- AI is now better at choosing allies

Please support this post if you want a better game experience![www.ageofcivilizationsgame.com]
Popular Discussions View All (1)
0
14 Jul @ 4:22am
A Review that i found on steam that could make this mod cooler that i found on steam page :
Darkdeplayer
32 Comments
TypekPro 3 Aug @ 10:54am 
Good changes. Have a nice day! @чупикабра
чупикабра  [author] 3 Aug @ 10:30am 
:steamthis: The AI no longer chooses weak civilizations as allies. I also made it a little more stable by increasing the gold threshold required for risky actions. :steamsalty:

:steamthis: In addition, the AI now upgrades capital buildings more often (though at the cost of slightly slower construction of regular buildings).

:steamthis: Promoting advisors now gives greater bonuses, but also costs significantly more.

Sincerely, these latest changes have perhaps the greatest impact on gameplay. I feel that the game is finally approaching the state I expect from it. :steamhappy:

That's it. Have a nice day!
чупикабра  [author] 30 Jul @ 12:54pm 
Yea, I've thought about it. But rebalancing buildings is probably the most difficult task. I think buildings and legacies will be what I change in the nearest future.
germiyen72 30 Jul @ 11:36am 
thank you for the mod.I have a suggestion what about nerfing the resource buildings? since they are too powerful every run feels the same you just build them over and over again even there are many other buildings
Chaplinchap 30 Jul @ 11:13am 
Oh okay, make sense, thx for explaining
чупикабра  [author] 30 Jul @ 11:12am 
The AI has the following logic: every few hundred days, it tries to construct some buildings, such as a temple or an amphitheater etc. Instead, it may randomly decide to upgrade the military academy/capital city/etc. However, since their price is very high compared to ordinary buildings, the AI will often simply skip them and do nothing, later spending gold on the army or something else.

Over time, it improves its economy and therefore manages to accumulate more gold, thanks to which it begins to upgrade its capital.
Chaplinchap 30 Jul @ 11:06am 
Oh okay, didnt even notice there were difficulties. But when i played vanilla they seemed to upgrade capital after a certain amount of time or tech levels, or at least more so?
чупикабра  [author] 30 Jul @ 11:04am 
Chaplinchap, the game has a built-in mechanic whereby, at difficulty levels higher than Normal, the AI will more often improve its capital buildings, even if it lacks gold. Unfortunately, it is quite difficult to force it to do this during the game by modifying GameValues. The AI cannot plan and does not understand that saving funds for Capital city can be beneficial :(
Chaplinchap 30 Jul @ 8:47am 
I love the mod so far. But i noticed after playing with it, Ai rarely upgrades their capital city. Which hinders their reasearch. i started in like 1300 something. And its 1987 now, i myself have only researched to tech lvl 72 (world war 1/2 tech, and i could have gone waay faster but i dont wanna go to far ahead) but alot of AI is around 57-63. Which is basicly 1700-1800 tech level. Only 1 of the 8 major powers have upgraded their capital to level 2.
Darkdeplayer 8 Jul @ 12:39pm 
im interresed in this mod but can you improve colonization making colonized lands having more uprising