Xenonauts

Xenonauts

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Fire in the Hole!
   
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29.698 MB
2 Nov, 2014 @ 5:03am
6 Dec, 2014 @ 3:39am
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Fire in the Hole!

Description
Fire in the Hole! - Destructible UFOs and Dynamic UFO Assaults v3.1

Authored by Kabill
Additional artwork by Skitso
Thanks in particular to Silencer for bug reporting

--- Overview ---

Fire in the Hole allows UFO hulls to be destroyed in designated places to allow dynamic entry when assaulting UFOs. It also enhances crash sites considerably with smoke and fire as well as ground and prop damage. UFO interiors have been reconstructed to work better with the ability to breach UFO hulls.

--- Features ---

- Destructible UFO Hulls: During ground combat you can destroy designated sections of a UFO's hull.

- Enhanced Crash Sites: Random damage is applied to UFOs when they crash and sometimes the hull will already be breached in some places. Smoke and Fire have been aded to crash sites too.

- New UFO Interiors: The interior layouts of UFOs have been revised.

--- Tips ---

While it is possible to destroy hull segments with weapons fire, they are very resistent to damage and therefore are best destroyed using the new Breaching Charge item. This is a large and heavy device which must be activated and then *dropped* (not thrown) next to the section to be destroyed. The Breaching Charge has only a small blast radius (shaped like a cross centred on the place the Charge was dropped), allowing soldiers to stack close to the breach-point. (The Xenopedia contains instructions for using the Breaching Charge if you want to look in game).

Some entry-points are located above ground level. If they are in the side of a UFO, you must drop the charge in mid-air adjacent to the breach point (the charge will not fall). If they are in the roof, you must fly to the roof and drop a charge above the breach-point.

Breach points are best identified using a weapon to free-target and thus highlight the vulnerable section. Only a few UFOs have sections that can be breached on the roof. These are hard to identify but soldiers in flying armour will hover rather than stand on the part of the roof which is vulnerable. Once you have recovered at least one of a UFO type for later UFOs, you will receive a Xenopedia entry giving some instructions as to where to find the relevant sections.

--- Known Issues ---

While the mod itself is fine, there are a few vanilla bugs which are more likely to be encountered using this mod:

- Units in flying armour can drop down into props which should be impassible. This allows units to get stuck in walls and possibly bypass entry points entirely. When moving with flying units around a UFO, try to avoid clicking in the UFO interior until you've explored the inside.
- There are some display issues with the UFO hulls and hull segments which sometimes means it looks like there's a breach when there isn't, or will result in small pieces of hull floating without the rest of the hull as background.
- It is possible to land on UFO roofs using this mod, but currently this seems to remove all LoS. I might end up having to block landing on UFO roofs again, if it ends up being too much of a problem.
- If you reload during a ground mission, some parts of a UFO floor disappear. This is a vanilla issue related to power core explosions which have been repurposed for this mod, but it's only a graphical issue.

If you encounter any bugs or have any comments or feedback, please post in the comments section below or on this thread on Goldhawk Interactive's official forums:

http://www.goldhawkinteractive.com/forums/showthread.php/10909-v1-06-X-CE-v0-21-Fire-in-the-Hole%21-Destructible-UFO-Hulls-%28v1-3-3%29
Popular Discussions View All (1)
1
3 Aug, 2023 @ 8:48am
Is this mod compatible with x-division?
clop1000
169 Comments
The Lady Waffle 25 Aug, 2023 @ 6:04pm 
Nevermind, figured it out!
The Lady Waffle 25 Aug, 2023 @ 5:48pm 
Is there a way to determine which areas of a UFO are breachable beyond memory? I'm trying to breach a carrier on the front-right third deck breach point, and while breaching a Cruiser had a greyed area that marked the breach point, the Carrier doesn't have that and I don't know where to put the breach charge.
cyphermasq 3 Nov, 2022 @ 8:48am 
I appreciate the response. It seems to be mostly fixed.
kabill  [author] 29 Oct, 2022 @ 3:33am 
@cypermasq: I'm afraid it's a bug with some UFO types. I spent *a lot* of time back in the day trying to work it out and couldn't get anywhere. I don't remember if save/reloading helps but otherwise I don't have any useful suggestions for you (sorry).
cyphermasq 28 Oct, 2022 @ 4:33pm 
This might be an issue thats already been resolved but I can't find an answer. I am having trouble getting the roof of the UFO to disappear to give me a proper interior view.
kabill  [author] 19 Aug, 2022 @ 5:57am 
@Kitten Souflle: D'oh. But glad you sorted it!
Kitten Soufflé 17 Aug, 2022 @ 10:28pm 
Welp, I uninstalled the mod, moved it up and down the priority list, tried multiple breaching charges on the same spot only to realize, I was off by a single tile on the breaching charge placement every time. Feel so dumb. Many thanks for the video. Honestly think the video should be linked in the mod description. Extremely helpful.
kabill  [author] 17 Aug, 2022 @ 10:35am 
@Kitten Souffle: Not sure what the issue might be here. Try selecting a weapon to attack with and scanning the UFO hull. That should help you identify where the breach points are, since the destructible hull segments will show up separate to the rest of the hull. If nothing like that shows up, and if you can't see an obvious hole already, I guess the mod is not installed correctly. Otherwise, only think I can think of is maybe you've not quite placed the charge in the right place (it can sometimes be a bit hard to tell).

I don't know if it will help but here's an old video demoing the mod: https://youtu.be/gDXoZ9copgU around a minute or two in is where I breach the hull.
Kitten Soufflé 16 Aug, 2022 @ 2:43pm 
I have the mod installed and get the alternate UFOs. I can even see the rubble looking breach sites however, whenever I prime the breaching charge and place it next to the rubble spot on a crashed UFO, the breaching charge explodes only on the tile it was dropped on and does not affect the 'breaching zone' in any visible way. Am I using the charge incorrectly? I cannot figure out how to break the rubble looking walls on the UFOs outside of the breaching charge.
kabill  [author] 14 Sep, 2021 @ 2:24pm 
@Caramel - did I write instructions in the Xenopedia entry for the breaching charge? I don't remember now. In any case, it is mentioned in the tips above, so it is explained somewhere!