America's Army: Proving Grounds

America's Army: Proving Grounds

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Mission Type: C4
Team Size: BDX (6v6), FLO (12v12)
Map Status: Final
File Size
Posted
Updated
45.912 MB
28 Oct, 2024 @ 11:16am
9 Jun @ 4:28pm
10 Change Notes ( view )

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Beco

Description
Beco
11 Comments
Carrasco  [author] 6 Mar @ 3:16pm 
Thank you .ForSakeN! Cool! Now I can actually play this map.
By the way, thanks for the AAPG Community Server.
The best AAPG Server!
Enjoy the map!
.ForSakeN -[CoM]- 6 Mar @ 12:53pm 
Nice job Carrasco. Playing it now on the AAPG Community Server
Carrasco  [author] 8 Jan @ 8:37am 
Hi Smuggler,
About the foliage and collisions, i think I got it fixed. There are many possibilities between blocking and simply visually colliding and I'm learning a bit about this in the object collision settings. Thanks.
Carrasco  [author] 3 Jan @ 4:05pm 
Thank you man! I will change this in the next update!
Speaking in concept. I have, hopefully better, concept about long distance shooting. where i broke some maps trying to make, and i still havent seen it in this game. Its just a sniper map. If you are interested as a theme, i write privately. By the way, sorry about english :)
-=[DISF]=-SMUGGLER 3 Jan @ 1:39am 
ok no problemo :)) its your concept, just ppl were complaining nading themselves, nade bouncing back :) thats why i told you. I always take the collision out, put something in the trunk. Nice map it play good, keep doing them :)
Carrasco  [author] 2 Jan @ 1:43pm 
Hi Smuggler! Of course i know! "Smuggler was here" everywhere! Lot of nice maps! Congrats sir!
I got you! Some specific trees are collision dossel purposely. The idea is make some places less vulnerable and invit to stay and be more safe or not be a trap. At least against the rush shooters and prefireders. Without huge walls or builds beetween some main corridors, this collision trees try to make partially this function, avoiding to much granades. But not all...
Yes, shooting collisions foliage its sucks! And i worked in this aspect trying to balance (shooting in nothing) vs (yeah, its bullets).
I believe that putting something solid on the trunk and even above, it will be ideal to maintain the collision effect. thank you!

Thank you for comment man, so nice!
-=[DISF]=-SMUGGLER 2 Jan @ 5:53am 
Hi Carasco, maybe you know me, i make maps too, what i wanna tell you is that some trees in editor have collisions, you cannot throw a nade or flash in the canopy, the leaves are blocking everything. What i do is remove collision in the tree s properties then put something solid in the trunk, like a piece of wood, hide it inside.
See the African olive tree and others. Just walk the map and throw flashes see from which tree is bouncing back. Just contact me if dont know how, its easy.
Carrasco  [author] 31 Dec, 2024 @ 3:44pm 
Yeah! Thanks Yankee!
-=[DISF]=-Yankee 29 Dec, 2024 @ 9:28pm 
Hi Carrasco Great Map, keep up the great work :steamthumbsup:
Carrasco  [author] 29 Dec, 2024 @ 9:31am 
Hi Yankee! Thanks for downloading, enjoy the map!
Feel free to criticize.