Stonehearth

Stonehearth

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New Order Building Templates updated for ACE
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28 Oct, 2024 @ 3:28pm
19 Jun @ 6:06am
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New Order Building Templates updated for ACE

Description
The New Order building templates list finally updated for ACE!
All buildings have been updated to contain every new working station and even some new buildings have been added.
That means you probably need the Authorized Community Expansion Mod (ACE) installed to use them.
Here's a link to New Order Templates without ACE: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1789088282

This set of templates offers you a complete collection of every job and every town function like the marketplace or a place for your fountains set in a highly decorative way.
Well all but defensive structures like walls or turret towers though...

It's meant for the Ascendancy as wood is their primary building material, but can be used by other factions anyways.


------------------------------------------ Building Descriptions ------------------------------------------

- Herbalist: Has a shelf to place some of your potions and a greenhouse to place stuff like planters or bee skeps in

- Farmhouse: now contains all new working stations for shepherds!

- Market Hall: Has a chest for loot and coins. There's also a variant without the shop in case you need more market stalls and a fancy place to put them in

- Hearth: Replace firepit and safety standard with your hearth and banner, if you like to

- Hunting lodge: Best placed near trapping grounds

- Guard Post: For if you need even more beds for fighters or if you need those beds close to their patrol routes

- Buildings "Comfort" and "Cozyness": Housing variations whether you need the entrance at the side or front

- Geomancer: next to the low tier workbench there are three litte gaps in the stone. These are meant to assemble a nice litte waterfall with two wet stones in the holes lying vertically in a row and one dry stone in direction of the entrance

- Plantage: A fancy place for planting berrybushes or setting up more planters or bee skeps if the herbalist's greenhouse simply isn't big enough for your needs

- Arbalest Spire: Space for your crystal arbalest at the top and your orc gong in the front yard. There's also room for all of your other gongs!



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All buildings are highly decorated and complex. They will need a lot of time to build unlless you have an army of builders, woodcutters and foremost weavers all in top shape and ready to go.
8 Comments
Klies  [author] 19 Jun @ 6:12am 
@KevAlarcon Oops, thanks for letting me know! These problems weren't in the vanilla version but workshops might work entirely different in ACE. But whenever something is stuck, ladders always seem be the only true answer.

Accessibility of grindstones has been fixed by removing their block built "table"
and brick ovens have been added to the Brewery
KevAlarcon 17 Jun @ 11:03pm 
Well I couldn't believe what I just found out about your template. It turns out that I was struggling with wheat flour and cooking oil not being made, and it halted whatever other things I wanted to cook with my chefs. I mean, I wanted to mantain for example 5 cooking oil and 5 wheat flour.. and I was making (not mantaining) other foods.

So what happens is that wheat flour and cooking oil needs the grinder to be made, and the building created for the chefs, has them above some cubes. So they can't reach them... resulting in the problem explained before. I solve this issue by puting some ladders to reach the grinder (not asthetically nice, but it solves the problem). And well.. whatever food or ingredient that depends on the grinder, will have this issue if the grinder is not accesible.

Lastly, I wanted to point out that the brewer uses the oven to make Sack of Malted Grain.. so if in the future you want to add it, it could be cool.

Still, love your templates! :steamthumbsup:
Noranum 6 Mar @ 5:22am 
Well, I try every so often and always end up just building more rectangle houses without a soul. But when you say it needs several hours, maybe I just give up too quickly. Thanks for the response.
Klies  [author] 6 Mar @ 4:40am 
As far as I can remember it took about 3-5 hours for designing one building depending on how big that building was. Even though coming up with an interesting design for your first building for a set will take some extra time. So the hardest step will be to find inspiration and trying out different approaches. References how real houses are structured could also help with planning rooms and storeys even though for me it was completely enough to just try different things until I had something that somehow worked. But 60% of the time needed was decorating the inside in a way that would not only look pretty but also be useful.

Of course another big part of this is to learn how to use (and deal with) the game's rather impractical building tool.
Especially the voxel tool can help with adding interesting details or build other parts completely from scratch to make them look more intersting like I did with the roofs or some walls.
Noranum 5 Mar @ 12:55pm 
These are truely lovely! May I ask how much time you usually spend on a building? Personally I am too quickly exhausted from fidling with the building tool to create anything pretty, so I really would like to be able to estimate how much time it would take to produce awesome stuff like this.
Klies  [author] 24 Feb @ 7:37am 
@KevAlarcon thank you for pointing that out, those buildings were actually missing! I have made an update to the list and they should be included now. Let me know if there's anything else still missing or broken
KevAlarcon 12 Feb @ 6:36pm 
I've just noticed that the Towncenter and Fountain Park are not included. If they actually are, maybe I'm the problem hahaha
执念 15 Dec, 2024 @ 1:34pm 
!!!!