安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
I also added a parameter that will skip looking for areas with buildings to place the objectives. For maps with very few buildings, I was worried that the mission would place the objectives at the same couple of places each time. If that happens, this option tells the mission to just choose randomly on the map instead (which is what it falls back to when the building/objectives search fails).
I'll add to my list of things to do to add another algorithm for objective finding for small maps with lots of water.
You can get the pbo files from my Skull Collection zip archive listed in the mission description above (or figure out how to get it from the workshop download which is more complicated).
I'm glad to hear you're enjoying the mission :-)