Arma 3
Impasse - Altis
31 Comments
Skull  [author] 29 Mar @ 10:17am 
Garbage collection sounds like a good idea. It will clean up bodies that are far enough from players, but I can add an option to the flags to allow cleaning up all dead bodies. It's on my list to get added.
LittlexxBxx 29 Mar @ 1:37am 
Is there any chance you could add a garbage collection function? Either a timer or maybe an option on the load-out crate to "remove garbage" similar to how you have the interactive option on the officer in "Impasse Total War", thanks.
Skull  [author] 20 Mar @ 7:22pm 
I updated Impasse to fix bugs I saw with Everon. That map should work now.

I also added a parameter that will skip looking for areas with buildings to place the objectives. For maps with very few buildings, I was worried that the mission would place the objectives at the same couple of places each time. If that happens, this option tells the mission to just choose randomly on the map instead (which is what it falls back to when the building/objectives search fails).
LittlexxBxx 12 Mar @ 12:29pm 
Thank you for looking into it, I just want to say again that your missions are instrumental to how my friends and I enjoy Arma, thanks man.
Skull  [author] 12 Mar @ 7:49am 
Everon doesn't actually work with Impasse as there are too few buildings on a small map. The algorithm to find a location for the battle fails and falls back to just picking a row of objectives, and often they end up on the water.

I'll add to my list of things to do to add another algorithm for objective finding for small maps with lots of water.
Skull  [author] 12 Mar @ 7:34am 
I figured out why it won't work on Everon. I'll put out a fix.
LittlexxBxx 12 Mar @ 12:38am 
I can't seem to get Impasse to work on Everon or Everon Reforged, it just gets hung up on generating the mission. I've gotten it to work with Insurrection and Rout, but unfortunately no Impasse
Skull  [author] 10 Mar @ 9:27pm 
Yes, porting is simple. Just rename the pbo. So rename Impasse.Altis.pbo to Impasse.Eden.pbo (I think .Eden is the mission name for Everon) The same file should work on pretty much any map.

You can get the pbo files from my Skull Collection zip archive listed in the mission description above (or figure out how to get it from the workshop download which is more complicated).

I'm glad to hear you're enjoying the mission :-)
LittlexxBxx 10 Mar @ 8:34pm 
Can this mission be ported to other maps? If not, is there any possible chance you could make a version for Everon please? Impasse is my favorite scenario so I'm hoping porting it isn't difficult.
Skull  [author] 23 Nov, 2024 @ 10:16pm 
Discord works. The link is on the page for my mission collections shown above in the mission description. I can't figure out how to paste it from my phone right now :-/
Awesomichael 23 Nov, 2024 @ 9:32pm 
do i send it to you on discord or where?
Skull  [author] 23 Nov, 2024 @ 1:07pm 
Do you know how to get the logs? They should be in a directory, something like:
%localappdata%\arma 3
or
c:\users\<yourname>\AppData\Local\Arma 3

In there will be *.rpt files. If you sort by date, you can find the most recent (if you just saw the error). It may show an error that will give a clue. It will also show all the settings you used when running the mission so I can set mine up the same way.
Awesomichael 23 Nov, 2024 @ 11:32am 
right at the start of the mission and i run it locally. strange
Skull  [author] 23 Nov, 2024 @ 8:34am 
Could you send me the arma log from when it failed? I've tried to reproduce the failure and I can't. I tried varying a lot of the other parameters as well, but all the squads seem to spawn in and once I've moved enough to start the battle, they move towards the attack point. Does it happen right at the start of the mission, or after playing for a while? Are you running on your own computer or using a dedicated server?
Awesomichael 22 Nov, 2024 @ 10:57pm 
'All friendly squads ATTACK' option in "Do friendly AI squads defend, attack, or both" is broken, not as many friendly units spawn and nobody moves at all, i tried without any mods turned on and it still happens
Skull  [author] 21 Nov, 2024 @ 9:50am 
I've fixed the 'No virtual items available' error with ace. Hopefully it all works now.
Skull  [author] 20 Nov, 2024 @ 7:58am 
Friendly units should leave the starting area after you move 40 m or so away from the starting area. I found a bug yesterday that may cause them to not move if you start with just one base and the enemy has all the rest. I was planning on testing my fix out and push out a fix soon.
Skull  [author] 20 Nov, 2024 @ 7:56am 
Thanks for letting me know. I don't use ace, so it's easy for bug to slip in. I'll look into it.
Awesomichael 19 Nov, 2024 @ 11:11pm 
when you have ace enabled and the "Use Ace Arsenal" turned on and "Virtual Arsenal" is set to Faction Specific in parameters, then when you interact with the arsenal crate at the beginning it just says 'No virtual items available' (i also tried with just ace and it still does it)
Awesomichael 19 Nov, 2024 @ 11:01pm 
friendly units never leave the starting point (i tried even without any mods)
Arkblade 8 Nov, 2024 @ 4:07pm 
Unfortunately, it did not solve the respawning problem I encountered, nor did it solve the problem of making enemies invincible.

Only once was I able to finish a mission without encountering any of those glitches, and when I did, I enjoyed experiencing a pretty intense battle.
Skull  [author] 5 Nov, 2024 @ 2:14pm 
I'll add it to my list of ideas. I had thought briefly about having ai vehicles but chose not to at least for now as it's really an infantry game. However I can add the option to have ai use randomly chosen vehicles if I get time to write it.
WatchmenWakeUpOnYT 5 Nov, 2024 @ 12:55pm 
Vehicles for AI?
Skull  [author] 3 Nov, 2024 @ 10:57am 
If you weren't seeing enemy spawn, they I'll be the script has hit a bug and crashed. Otherwise it would spawn enemy. I'd love to see your arma rpt log from when this happened as it should show if it hit a bug and crashed the script.
Skull  [author] 3 Nov, 2024 @ 10:48am 
The enemy are invulnerable while waiting at their spawn point, so you can't jump ahead. Once they get orders to move to defend or attack the active zones they should become vulnerable. Perhaps there is some ai mods that are causing the ai to move to engage before the mission has told them to. That might cause the invulnerable ai. I'll add something that will disable that if they move away from the spawn point even if they haven't been told to. We've never seen it happen, that's why I'm suspecting some mods. Thanks for letting me know it's happening.
Arkblade 3 Nov, 2024 @ 8:41am 
zeus itself did not use the function at all during the session, but only investigated an apparent anomaly. Therefore, there is no possibility that the “Damage Enabled” checkbox has been removed by human operators.
Arkblade 3 Nov, 2024 @ 8:39am 
It did not appear to be a WAYPOINT issue. The enemy was definitely at the next point of attack and attacking. We are attacking them too.
However, we could never damage the enemy no matter how many hit rounds we gave them, and finally found that their damage was nullified on the ZEUS.

For the latter, also on ZEUS, we have seen that from a certain point in time, not a single enemy has spawned on the map.

In any case, I may wait for the Fix and try again.
Skull  [author] 3 Nov, 2024 @ 8:33am 
I found a bug yesterday in my ai waypoint system that could cause them to not engage. Maybe that's the bugs you saw. After I get some testing on it I'll publish it. We have seen very few issues though. Never had a lack of enemy in all out games, but I think this waypoint bug could lead to that.

Also, the AI are Arma AI, so they aren't the best at following orders. If you find it too easy turn up the number of enemy. We've found that a few more enemy can make a nice challenge.
Arkblade 3 Nov, 2024 @ 1:26am 
Thank you very much.
The following glitches were encountered.

- Both friend and foe sometimes seem to be unable to disengage zone protection.
We are helpless in the face of an invincible enemy.

- At least the enemy respawn didn't seem to work correctly; after capturing one or two points, I never once saw the enemy.
Skull  [author] 29 Oct, 2024 @ 10:34am 
Thanks
Komodo 29 Oct, 2024 @ 10:04am 
amazing new gamemode skull

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