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WVC - Xenotypes and Genes CE patch
   
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Mod, 1.5
File Size
Posted
Updated
110.020 KB
30 Oct, 2024 @ 2:55am
5 May @ 5:59am
7 Change Notes ( view )

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WVC - Xenotypes and Genes CE patch

Description
CE Patch for WVC - Xenotypes and Genes
4 Comments
ASnamed  [author] 5 May @ 6:22am 
血肉护甲基因现在提供6mm锐防与8Mp钝防
原来几个护甲基因的CE补丁强度太高了,特别是和原版的护甲植入物相比,是否应该削弱到更合理的水平?
由于1.5和1.4的内容差异越来越大,现在停止了对1.4的支持
fleshmass armor now have ArmorRating_Blunt 8,ArmorRating_Sharp 6.
Should I rebalance armor genes(CE) such as light armor skin,medium armor skin,heavy armor skin? I noticed their attributes are significantly higher compared to armor implants.
As the updating of WVC'-Xentypes and genes,stop supports to 1.4 because the difference between 1.4 and 1.5 getting much more.
ASnamed  [author] 11 Mar @ 7:01am 
@Ghevd .The effect of this mod is indeed not very noticeable .It mainly makes armor-increasing genes useful,allowing golems to have armor levels close to that of the CE mechanoids,and preventing several genes that add melee organs from throwing errors during attacks.Overall,it's not a big deal if you do not have it ,but having it might slightly improve experience.
Ghevd 11 Mar @ 5:20am 
What exactly does this mod do? Is it still necessary? I have CE and WVC installed and show no errors and everything seems to be working fine.

Thanks in advance!
Scout Gaming 30 Oct, 2024 @ 5:17am 
ту