Total War: WARHAMMER III

Total War: WARHAMMER III

29 ratings
Daniel The Broken (godslayer overpowered)
   
Award
Favorite
Favorited
Unfavorite
units
Tags: mod
File Size
Posted
Updated
171.605 KB
30 Oct, 2024 @ 9:15pm
27 Jul @ 5:39am
19 Change Notes ( view )

Subscribe to download
Daniel The Broken (godslayer overpowered)

In 1 collection by Supramaister
Supramaister's Broken (Overpowered) Characters
40 items
Description
Hey! thank you for clicking on my mod! So, Daniel, The Godslayer, Yuri Barkov, THE Daemon Prince, or as like to call him, "my dress up darling" but in warhammer. Now, let's see what we can do about him shall we?

Daniel, The Godslayer is... kinda underwhelming, not gonna lie. On one hand, you have access to a MASSIVE unit roster thanks to your dedication to the 4 chaos laddies, but, on the other hand, this horny dude (hehe), who is a mix of a fighter and a spellcaster, has NO skill tree (his tech tree is his skill tree), has, for the most part, "sidegrades" in the form of the daemonic gifts, and can only get the really good stuff if he fully comits to one of the four or he comits to being "undivided", which... is also, not so great. It's not like "OH YEAH I'M A KHORNE DUDE NOW BABY, SKULLS FOR THE SKULL CHAIR, BLOOD FOR THE BLOOD BANK!", but more of a "yeah, that Khorne bloke? pretty chill dude for a chaos god, we are best buddies, he gave me some new leggies and wings, along with some units too"

So, what to do then? well, WE MOD THE S%&T out of it, like the lord of change would like (or not), and so:

Daniel the (true) godslayer has been born, now with more health, more things, and a general predisposition to not evaporate in combat at the first boo-boo he gets. Still, moding this lad is kinda... weird, since he has a ton of daemonic gifts, each one with it's own stats, abilities, attributes and so on, so, for now at least, I made his base bodies HARD AS NAILS, and gave him some base stats (and even barrier, unless he comits to Khorne) so now he can really put up a fight and throw spells (or not, you decide).

Stat changes:
- All base bodies (undivided, khorne, nurgle, slaanesh and tzeentch) have 20000 health (from 8596), 80 armour (from 20, khorne has 140), 1000 barrier (khorne has 0 and tzeentch has 2400)
- all have a charge bonus of 60 (from 40; slaanesh has 120), melee attack of 100 and melee defense of 100 (from base undivided 55 and 45 respectively; khorne has 120 melee attack and defense, slaanesh has 140 melee attack and 80 melee defense)
- all have a leadership of 120 (from 80)
- they all have 10 fire resistance (undivided has 30), 10 magic resistance (khorne has 30), 10 physical resistance (slaanesh has 30), 10 missile resistance (nurgle has 30) and 10 ward save (khorne has 20)
- all (except for khorne) have 200% spell mastery!

Melee changes:
- 0 bonus vs large and infantry for undivided, slaaneesh, nurgle, khorne and tzeentch
- undivided: 1050 basic weapon damage and 450 weapon ap damage; khorne: 600 basic weappn damage and 1100 weapon ap damage; nurgle: 450 basic weapon damage and 1000 weapon ap damage; slaaneesh: 600 basic weapon damage and 900 ap weapon damage; tzeentch: 900 basic weapon damage and 400 ap weapon damage
- 80 max splash attack targets with good splash attack power for undivided, nurgle and slaaneesh, better splash attack power for khorne and normal splash attack power for tzeentch
- 9 weapon lenght for all except (with 12)
- large splash attack size for all except khorne (very large) and tzeentch (medium)
- 3,5 melee attack interval for all except khorne (with 3,0)
- all magical attacks and khorne also has flaming attacks

Ability changes:
- all get frenzy and
- all get regeneration
- undivided, nurgle, slaaneesh and tzeentch get life leeching, jade amulet and from bone to pot

Attribute changes:
- they all get unbreakable!
- glorious charge
- spell mastery
- vanguard deployment and
- perfect vigour

And that's it (for now), now our BOYO Daniel has some muscle behind his name, and as he gets more daemonic gifts from the 4 bloody nippers, he can now grow into a beautiful little princess- I mean beautiful DAEMON PRINCE

If you want a version containing all the broken lords I've made in one single mod then check out "The Broken Lords Compilation (all-in-one)" https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3492374453

Hope you enjoy it, I think I can make more things with him but that will requiere expanding my own modding skill tree, which is pretty basic right now, but time will tell. Anyway all critiscism is welcome, have a good one :)
16 Comments
Supramaister  [author] 2 Jul @ 1:39pm 
thanks canned meat! and jeremy lin, honestly I have no idea if it works with sfo, haven't played with it yet (SFO) but people tell me there is no problem
Jeremy Lin 2 Jul @ 3:53am 
SFO?
Canned Meat 23 Dec, 2024 @ 7:53pm 
ok, i have a somewhat extensive mod list and something in there is making it not work so i'll look into it more and see if i can find the conflicting mod
Supramaister  [author] 23 Dec, 2024 @ 6:30pm 
not that I know of, I'm still to new to modding, but the only mods I've seen that are incompatible with mine are "yukino's" garrison or building mods, each affecting the respective lord (the kislev garrison mod affects all kislev lords, etc)
Canned Meat 22 Dec, 2024 @ 11:21pm 
any incompatible mods?
Supramaister  [author] 22 Nov, 2024 @ 4:37pm 
MR.DEMON, I have created a monster >:)
Supramaister  [author] 9 Nov, 2024 @ 5:47pm 
HUH, that's new, guess I need more testing, ah, I will check all mods
啊米诺说的道理 9 Nov, 2024 @ 3:08am 
Why does my mod only modify health in the campaign?
Supramaister  [author] 5 Nov, 2024 @ 4:18pm 
huh, strange, well there are some basic mods that maybe allow others to work, try searching "community bug fix", "mixus unlocker", some like that
BigmanShaymen 5 Nov, 2024 @ 3:09pm 
why dosent my mods work even this one i think is not working what do i do